Virtual Vehicle Storage for Arma 2 Epoch
Created by 0verHeaT
Paste the garage folder in your mission file. Dont forget to add this to your custom compiles.sqf
garage_getnearVeh = compile preprocessFileLineNumbers "Garage\garage_nearvehicles.sqf";
garage_getstoredVeh = compile preprocessFileLineNumbers "Garage\garage_storedvehicles.sqf";
garage_manage = compile preprocessFileLineNumbers "Garage\garage_manage.sqf";
garage_fillplayers = compile preprocessFileLineNumbers "Garage\garage_fillplayers.sqf";
garage_addfriend = compile preprocessFileLineNumbers "Garage\garage_addfriend.sqf";
garage_removefriend = compile preprocessFileLineNumbers "Garage\garage_removefriend.sqf";
garage_spawnVehicle = compile preprocessFileLineNumbers "Garage\garage_spawnvehicle.sqf";
garage_storeVehicle = compile preprocessFileLineNumbers "Garage\garage_storeVehicle.sqf";
#include "Garage\garage_defines.hpp"
#include "Garage\garage_dialog.hpp"
Paste this line at the top
DZE_Garage = ["Land_MBG_Garage_Single_A","Land_MBG_Garage_Single_B","Land_MBG_Garage_Single_C","Land_MBG_Garage_Single_D"];
Add this anywhere below line 225
private ["_garageowner","_garagefriends","_garageallowed","_friend"];
_garageowner = _cursorTarget getVariable ["ownerPUID","0"]; //<-- We get the PUID of the owner. Here with P4L
_friend = _cursorTarget getVariable ["GarageFriends",[]];
_garagefriends = [];
{
_garagefriends set [count _garagefriends,(_x select 0)];
} count _friend;
_garageallowed = [_owner] + _garagefriends;
if ((_typeOfCursorTarget in DZE_Garage) && (speed player <= 1) && _canDo) then {
if (s_player_garage < 0) then {
if ((getPlayerUID player) in _garageallowed) then {
s_player_garage = player addAction ["<t color='#FFAA00'>Garage Menu</t>", "Garage\player_virtualgarage.sqf", _cursorTarget, 2, false];
} else {
s_player_garage = player addAction ["<t color='#FF0000'>Garage Locked</t>", "",_cursorTarget, 2, true, true, "", ""];
};
};
} else {
player removeAction s_player_garage;
s_player_garage = -1;
};
This has to put to the buttom
player removeAction s_player_garage;
s_player_garage = -1;
Copy and paste the files from the serverfolder to '\z\addons\dayz_server\compile\'
Add these lines to the compile lines at the top
server_storevehicle = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_storevehicle.sqf";
server_spawnvehicle = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnvehicle.sqf";
below add
"PVDZE_veh_store" addPublicVariableEventHandler {(_this select 1) spawn server_storevehicle};
"PVDZE_veh_spawn" addPublicVariableEventHandler {(_this select 1) spawn server_spawnvehicle};
Below
_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectID", _idKey, true];
Add this
if ((typeOf _object) in DZE_Garage) then {
_object setVariable ["StoredVehicles",_intentory,true];
_object setVariable ["GarageFriends",_hitPoints,true];
};
Now look for
if (count _intentory > 0) then {
replace it with
if ((count _intentory > 0) && !((typeOf _object) in DZE_Garage)) then {