Introduction
This game is based on an assignment from CS246 in University of Waterloo.
The original game's name was called Chamber Crawler 3000 and it was written in C++.
We have re-implemented the game with Java and added many new features.
Change Log
Version 0.1.3
- Add max HP/MP for player
- Added inventory and potion features
- Added equipment system
- Began to implement GUI
Version 0.1.2
- Floor system rework with basic architecture finished
- Removed passive skills from class system
- Added inn system in town for recovering player's HP / MP
- Added MP system for player
- Fixed a bug in Swordman's concentrate skill
Version 0.1.1
- Added Acolyte class and associated skills
- Renamed Knight to Swordsman
- Added skills for Rogue
- Updated job info display
- Disabled potion system (need to be reworked)
- Updated variable names to follow camel-case
- Rework player buff system
- Added debuff system for monsters
- Added game version to welcome menu
Version 0.1.0
- Basic game system
- Added player class system and Knight, Rogue class
- Added player attribute system
Instructions
Move
- no = move north
- ea = move east
- so = move south
- we = move west
- nw = move northwest
- ne = move northeast
- se = move southeast
- sw = move southwest
Attack
- input 'a' followed by direction
- Example: a no = attack north
Town
- input "town" to visit the town and modify player's attributes
Class
- input 'job' to see detail information about the current class
- input 's1' followed by direction to cast skill 1, etc
Equips
- input 'equip' to use the equipment system for player
Potions
- input 'inv' to use the inventory system for player
- On inventory screen, input 1,2,3 to use the corresponding potion. Input 87 for extra potions.