Nuitrack™ is an ultimate 3D body tracking solution developed by 3DiVi Inc.
It enables body motion analytics applications for virtually any widespread:
Inspired initially by Microsoft Kinect, Nuitrack™'s mission is to provide strong skeletal tracking baseline for the next generation of immersive and analytical applications beyond any specific platform or hardware. Think of it as a "Kinect for anything".
With its performance and flexibility resulting from 10 years of development Nuitrack™ is capable to support the wide range of applications:
Now it's all yours - try it, use it, challenge it!
After being launched with any supported depth sensor Nuitrack provides:
Nuitrack has two Skeletal Tracking engines:
Essentially Nuitrack provides a human-centric spatial understanding tool for your applications to engage with a user in a natural and intelligent way.
It's as quick and simple as 1-2-3:
C++ | C# | Python |
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Unity | Unreal Engine 4.20 | :new: UE 5 Blueprints (beta) | :new: Touch Designer | :new: Docker |
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If you have any questions, issues or feature ideas - feel free to engage with Nuitrack Team at our Community Forum.
Resource | Description |
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Nuitrack.com | general information and license purchasing |
Licensing Dashboard | licenses/subscriptions management |
Troubleshooting page | known issues with resolution |
Community Forum | troubleshooting, feature discussions |
Documentation | documentation index |
Runtime Components | packages for all supported platforms |
C++/C# API | auto-generated API reference (Doxygen) |
C++/C# Examples | These basic examples demonstrate how to use Nuitrack SDK |
iOS [beta] | Get started with Nuitrack for iOS |
Nuitrack is widely used in serious research, here are just a few selected references: