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3Shain
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dxmt
Metal-based implementation of D3D11 for MacOS / Wine
MIT License
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QJulia4D demo (attached) doesn't update screen contents unless swithcing fullscreen on/off..
#48
oscarbg
opened
2 days ago
3
DXVK_HUD like HUD via DXMT_HUD?
#47
oscarbg
closed
2 days ago
1
Add 32bit DLL in build artifacts.. (for perf testing of ComputeMark2 (DX11 32bit bench) vs DXVK)
#44
oscarbg
closed
1 week ago
1
Direct3D version 10 support
#43
3Shain
opened
3 weeks ago
2
Enhanced geometry shader pass-through
#42
3Shain
opened
3 weeks ago
0
feat: deferred context
#41
3Shain
closed
2 weeks ago
0
COM interface lifetime: should match native driver behavior
#40
3Shain
opened
1 month ago
0
refactor: pipeline management / pipeline cache (part 2)
#39
3Shain
closed
1 month ago
0
HUD for debugging
#38
3Shain
opened
1 month ago
0
Mismatch between pixel shader output and render target view format
#37
3Shain
opened
1 month ago
0
Dual-blending for pixel shader writing only one output
#36
3Shain
opened
1 month ago
0
Multisampling
#35
3Shain
opened
1 month ago
0
refactor: descriptor with additional metadata
#34
3Shain
closed
1 month ago
0
feat: geometry shader pass-through
#33
3Shain
closed
1 month ago
0
Improve USAGE_DEFAULT constant buffer update performance via renaming
#32
3Shain
closed
1 month ago
0
Metal texture buffer alignment workaround
#31
3Shain
closed
1 month ago
2
Pass-through geometry shader workaround
#30
3Shain
closed
1 month ago
0
Disable shader depth output when no DSV is bound
#29
3Shain
closed
1 month ago
1
Compute-based vertex shader stream-out
#28
3Shain
opened
1 month ago
0
Compute-based render target clear command
#27
3Shain
opened
1 month ago
0
Broken V-Sync on Pro-Motion display
#26
3Shain
opened
1 month ago
0
Project Housekeeping
#25
3Shain
opened
1 month ago
0
Zenless Zone Zero: broken vertex buffer from stream-out
#24
3Shain
closed
4 weeks ago
1
Indirect tessellation draw commands
#23
3Shain
opened
1 month ago
0
ID3D11Multithread
#22
3Shain
opened
1 month ago
0
Deferred Context
#21
3Shain
closed
2 weeks ago
0
feat: uav counter
#17
3Shain
closed
2 months ago
0
feat: pipeline cache (part 1)
#16
3Shain
closed
2 months ago
6
feat: Tessellation support, part 1
#13
3Shain
closed
2 months ago
0
feat: shader vertex pulling
#12
3Shain
closed
3 months ago
0
HACK: skip draw call when pso is not ready
#11
3Shain
closed
3 months ago
0
refactor: COM model and pipeline management
#10
3Shain
closed
3 months ago
0
Improve atomic memory ordering
#8
marzent
closed
4 months ago
0
feat: d3d11 milestone 0
#6
3Shain
closed
5 months ago
0
[airconv] expect to eliminate bitcast
#5
3Shain
closed
7 months ago
1
winedbg consistently crashes. the whole thing is not debug-able at all.
#3
3Shain
closed
5 months ago
2
chore: update to latest metal-cpp
#2
3Shain
closed
8 months ago
0
feat: dxbc to air transpiler
#1
3Shain
closed
7 months ago
0