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3dfxdev
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EDGE
EDGE Source Code
http://edge2.sf.net
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Very slow performance and heavy stuttering on Linux
#47
gameblabla
closed
6 years ago
45
fails to build on os x
#46
jmtd
closed
6 years ago
4
- Implemented Optimus GPU switching. todo: Also enable ATI Hybrid swi…
#45
madame-rachelle
closed
7 years ago
0
Cmake fixes, plus i_ffmpeg (currently untouched)
#44
madame-rachelle
closed
7 years ago
0
Send data to OpenGL using GL_TRIANGLES and in larger glBegin batches
#43
dpjudas
closed
7 years ago
0
- fixed: Reverted accidental removal of worldstretch code that caused…
#42
madame-rachelle
closed
7 years ago
0
- Added r_fixspritescale which tries to more closely match sprites to…
#41
madame-rachelle
closed
7 years ago
0
Revert "- imported R_PointToPseudoAngle from GZDoom for testing. (#38)"
#40
madame-rachelle
closed
7 years ago
0
- r_stretchworld (default 1) - when this is turned on, this alters th…
#39
madame-rachelle
closed
7 years ago
0
- imported R_PointToPseudoAngle from GZDoom for testing.
#38
madame-rachelle
closed
7 years ago
0
- fixed: I may have accidentally blocked all in-game cheat keys from …
#37
madame-rachelle
closed
7 years ago
0
Cheats update
#36
madame-rachelle
closed
7 years ago
0
- added gitinfo.h to .gitignore so we don't keep updating it accident…
#35
madame-rachelle
closed
7 years ago
0
Console cheats + PhysEX cmake addition
#34
madame-rachelle
closed
7 years ago
0
Github.com
#33
Corbachu
closed
7 years ago
2
Bsd makefile fix
#32
ryan-sg
closed
7 years ago
0
Brightness hack for Linux
#31
gameblabla
closed
7 years ago
0
SDL_SetWindowBrightness not working on Ubuntu
#30
gameblabla
closed
7 years ago
4
Compile error fix (error observed on OpenBSD)
#29
ryan-sg
closed
7 years ago
7
sound loop when enemy drops weapon too close to walls (ex. doomforever-redux)
#28
ryan-sg
closed
7 years ago
16
bullet casing objects in various mods slide on ground forever
#27
ryan-sg
closed
8 years ago
4
the new -v135 switch
#26
ryan-sg
closed
8 years ago
4
crash when multiplayer menu selected
#25
ryan-sg
closed
8 years ago
3
player movement 'inertia' seems funny in 3dge
#24
ryan-sg
closed
7 years ago
11
add back Makefile.bsd
#23
ryan-sg
closed
8 years ago
2
Makefile.bsd gone?
#22
ryan-sg
closed
8 years ago
6
unable to run 'Duke it out in DOOM' mod with current master
#21
ryan-sg
closed
8 years ago
3
compiler error seen on OpenBSD
#20
ryan-sg
closed
7 years ago
5
linux Makefile fixes
#19
ryan-sg
closed
8 years ago
0
Openbsd (or all bsds?) support
#18
ryan-sg
closed
8 years ago
1
Fix some OPL3 mode bugs
#17
nukeykt
closed
8 years ago
0
Building with CMake
#16
usernameak
closed
8 years ago
0
Screen Wiping Messed Up
#15
Corbachu
closed
8 years ago
2
CMake and Visual Studio 2015 Support
#14
DaZombieKiller
closed
8 years ago
0
Adding back SDL 1.2 support
#13
gameblabla
closed
8 years ago
2
Very critical bug
#12
usernameak
closed
7 years ago
7
Using CMake as Makefile generator
#11
usernameak
closed
8 years ago
12
Replacing GLEW
#10
Corbachu
closed
6 years ago
12
Give me some precompiled libraries
#9
usernameak
closed
8 years ago
4
Optimize math functions
#8
usernameak
closed
8 years ago
0
,
#7
usernameak
closed
8 years ago
1
Building on Android
#6
usernameak
closed
8 years ago
13
Can you compile the latest master commit?
#5
usernameak
closed
8 years ago
18
Infringing content
#4
usernameak
closed
8 years ago
3
fix specular/normal/bump map names from 12 to 8 chars
#3
usernameak
closed
8 years ago
0
is github synced with the latest hyper3dge 2.0.2 changes?
#2
ryan-sg
closed
8 years ago
4
OSX compatibility
#1
Brendoe1
closed
8 years ago
0
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