4950 / DirtyGame

CSCI 4950 Project
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Suicide Bomber 2ticks to 1tick #299

Closed FourierTransformer closed 10 years ago

FourierTransformer commented 10 years ago

His animation still has two ticks, it should have 1. He should do 30 damage, have 60 health, and delete himself after he blows up.

bkern24 commented 10 years ago

Can someone explain this usage of ticks? Everything else I understand. also I cannot recreate the issue of the suicide bomber damaging the player twice, can anyone else? @FourierTransformer

Quillwerth commented 10 years ago

Why is this even a problem? Why "should" it change? Is it actually a balance issue, or is it simply picky? We have to direct energy carefully. On Apr 5, 2014 2:07 PM, "bkern24" notifications@github.com wrote:

Can someone explain this usage of ticks? Everything else I understand. also I cannot recreate the issue of the suicide bomber damaging the player twice, can anyone else? @FourierTransformerhttps://github.com/FourierTransformer

Reply to this email directly or view it on GitHubhttps://github.com/4950/DirtyGame/issues/299#issuecomment-39646053 .

FourierTransformer commented 10 years ago

It's partially a balance issue (they do 31 damage to you). Partially a visual issue (their health bar is almost all red).

From my understanding the ticks make it so the player can walk into the explosion twice making their health go down twice from the explosion. On Apr 5, 2014 6:38 PM, "Patrick Severin" notifications@github.com wrote:

Why is this even a problem? Why "should" it change? Is it actually a balance issue, or is it simply picky? We have to direct energy carefully. On Apr 5, 2014 2:07 PM, "bkern24" notifications@github.com wrote:

Can someone explain this usage of ticks? Everything else I understand. also I cannot recreate the issue of the suicide bomber damaging the player twice, can anyone else? @FourierTransformer< https://github.com/FourierTransformer>

Reply to this email directly or view it on GitHub< https://github.com/4950/DirtyGame/issues/299#issuecomment-39646053> .

Reply to this email directly or view it on GitHubhttps://github.com/4950/DirtyGame/issues/299#issuecomment-39654277 .

bkern24 commented 10 years ago

Well I can't recreate the getting damage done twice... I tried staying in the field for the duration and tried running out of the field and then back into it... And I haven't seen double damage

FourierTransformer commented 10 years ago

Huh, maybe that part was fixed when we scaled his health/damage component... On Apr 5, 2014 9:24 PM, "bkern24" notifications@github.com wrote:

Well I can't recreate the getting damage done twice... I tried staying in the field for the duration and tried running out of the field and then back into it... And I haven't seen double damage

Reply to this email directly or view it on GitHubhttps://github.com/4950/DirtyGame/issues/299#issuecomment-39656717 .

bkern24 commented 10 years ago

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