Closed FourierTransformer closed 10 years ago
Can someone explain this usage of ticks? Everything else I understand. also I cannot recreate the issue of the suicide bomber damaging the player twice, can anyone else? @FourierTransformer
Why is this even a problem? Why "should" it change? Is it actually a balance issue, or is it simply picky? We have to direct energy carefully. On Apr 5, 2014 2:07 PM, "bkern24" notifications@github.com wrote:
Can someone explain this usage of ticks? Everything else I understand. also I cannot recreate the issue of the suicide bomber damaging the player twice, can anyone else? @FourierTransformerhttps://github.com/FourierTransformer
Reply to this email directly or view it on GitHubhttps://github.com/4950/DirtyGame/issues/299#issuecomment-39646053 .
It's partially a balance issue (they do 31 damage to you). Partially a visual issue (their health bar is almost all red).
From my understanding the ticks make it so the player can walk into the explosion twice making their health go down twice from the explosion. On Apr 5, 2014 6:38 PM, "Patrick Severin" notifications@github.com wrote:
Why is this even a problem? Why "should" it change? Is it actually a balance issue, or is it simply picky? We have to direct energy carefully. On Apr 5, 2014 2:07 PM, "bkern24" notifications@github.com wrote:
Can someone explain this usage of ticks? Everything else I understand. also I cannot recreate the issue of the suicide bomber damaging the player twice, can anyone else? @FourierTransformer< https://github.com/FourierTransformer>
Reply to this email directly or view it on GitHub< https://github.com/4950/DirtyGame/issues/299#issuecomment-39646053> .
Reply to this email directly or view it on GitHubhttps://github.com/4950/DirtyGame/issues/299#issuecomment-39654277 .
Well I can't recreate the getting damage done twice... I tried staying in the field for the duration and tried running out of the field and then back into it... And I haven't seen double damage
Huh, maybe that part was fixed when we scaled his health/damage component... On Apr 5, 2014 9:24 PM, "bkern24" notifications@github.com wrote:
Well I can't recreate the getting damage done twice... I tried staying in the field for the duration and tried running out of the field and then back into it... And I haven't seen double damage
Reply to this email directly or view it on GitHubhttps://github.com/4950/DirtyGame/issues/299#issuecomment-39656717 .
His animation still has two ticks, it should have 1. He should do 30 damage, have 60 health, and delete himself after he blows up.