4950 / DirtyGame

CSCI 4950 Project
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CSCI 4950: Project Insight: Adapting Games to Players

University of Minnesota Fall 2013 - Spring 2014

The Senior Project course is designed to give a small group of advanced students experience working on a complex, long-term project in a team setting, just like you'd do in the real world. As a project course, there are no lectures, homework or exams, just the project. Students are in charge of defining the problem, assigning team members to tasks and figuring out how to make it all work.

Info

Topic: In many fields of human endeavor, from sales, marketing and design to debate, discussion and dating, an important part of success is adapting to your audience. For this year's senior project, we'll be working on adaptation in video games. The goal of Project Insight is to collect data on game players and use that data to automatically adapt the game to the player.

Details: We'll be building an tethered, round-based, 2D, strategic action game. If you've played PvP (head to head) Pokemon, you have the basic idea, although the character system will be more similar to Freedom Force, Naruto and Numenera: Torment. We'll use data mining, opponent modeling, machine learning and behavioral modeling techniques along with state of the art PGG (procedurally-generated content) techniques to accomplish the following goals: procedurally- generated quests, procedurally-generated levels, opponent adaptation, hustling and auto-nerfing.

Goals

Contact

For any further information, feel free to contact Baylor Wetzel, the instructor for this course at wetzel@cs.umn.edu