4950 / DirtyGame

CSCI 4950 Project
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Finite Automata AI System #52

Closed Quillwerth closed 10 years ago

Quillwerth commented 10 years ago

Build an extensible AIComponent and AISystem that uses FA to model behaviour.

AIComponent will have the graph, AISystem will control movement and directive-passing.

&& break; //PBS
baylorw commented 10 years ago

i have a lecture on FSMs and related items for games if you want them. However, those are falling out of vogue. The new thing is a variation on heirarchical FSMs / pushdown automata called Behavior Trees. i might even have one in C# kicking around.

Quillwerth commented 10 years ago

I'll take whatever you can send me. Implementation is a bit of a nightmare... Doable, but irritating.

Quillwerth commented 10 years ago

Closed. Way outdated, and designed with swappable AI in mind. This isn't our plan anymore.

AOEChamp commented 10 years ago

FSMs are for babies. I vote Behavior Trees