Closed Quillwerth closed 10 years ago
i have a lecture on FSMs and related items for games if you want them. However, those are falling out of vogue. The new thing is a variation on heirarchical FSMs / pushdown automata called Behavior Trees. i might even have one in C# kicking around.
I'll take whatever you can send me. Implementation is a bit of a nightmare... Doable, but irritating.
Closed. Way outdated, and designed with swappable AI in mind. This isn't our plan anymore.
FSMs are for babies. I vote Behavior Trees
Build an extensible AIComponent and AISystem that uses FA to model behaviour.
AIComponent will have the graph, AISystem will control movement and directive-passing.