This project serves as sample project for spatial audio. Explore sound in its basics in virtual reality (VR).
OS: Windows 10, Game Engine: Unity 2019.1.14f1, Visual Studio 2019, Steam,
SteamVR 2.5.0 (https://github.com/ValveSoftware/steamvr_unity_plugin/releases/tag/2.5.0)
Note on Unity Version 2019.1.14f1 and SteamVR: The SteamVr plugin has many issues when used with Unity Versions > 2019.1.3 because the XR Management System changed from 2019.1.3 to 2019.1.4. Valve is working on it, so we will use these older versions for the VR programming.
Download steamvr_2_5_08_19.unitypackage, import the package: Assets --> Import Package --> Custome Package
Unity hardware requirements https://docs.unity3d.com/2019.1/Documentation/Manual/system-requirements.html Oculus hardware requirements https://support.oculus.com/248749509016567/ Steam has to be installed SteamVR has to be installed You need a VR headset in this case an Oculus Rift
First open Oculus software, second open SteamVR (or start game from unity), otherwise some strange errors will happen.
Oculus Rift/S, Vive; Tested on Oculus Rift S
Screenshots (concept and experience), Video
(if used Fonts, Sounds, Music, Graphics, Materials, Code etc.)
2%/100% finished
Copyright by smeerws :)