4ahmns2122-VR / VRProjekt2122-bgreis

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VRProjekt2122-bgreis

Project description:

This project serves as sample project for spatial audio. Explore sound in its basics in virtual reality (VR).

You visit an Advent market, but you can't leave it until you complete the 2 tasks. The City, which is build like a labyrinth, is based in a Winter-Night Setting. By audibly advertising the stalls, the player is lured through the maze. At the end the door of the advent market is open and the player can leave it again.

MVP:

Milestones:

  1. 25.November.2021
    • round structure & movement Unity, playable on Quest
  2. 23.December.2021
    • basic game functions of 2 minigames / first small sounds
  3. 20.January.2022
    • 3 Working mini-games that work on the quest + sounds

Development platform:

OS, Game Engine: Unity 2020.3.18f1, Visual Studio 2019, XR Interaction Toolkit

Software/Hardware Requirements:

Oculus hardware requirements https://support.oculus.com/248749509016567/ You need a VR headset in this case an Oculus Rift/Quest/Quest2

When downlaoded, you have compile time errors in the project. To solve them install the XR interaction toolkit package via the Package Manager. (!Enable in Advanced Settings Preview Packages).

Target platform:

Quest/2

Visuals:

Screenshot 2022-01-27 at 13 02 24 Screenshot 2022-01-27 at 13 03 20 Screenshot 2022-01-27 at 13 04 19

Video coming soon!

work steps:

Third party material:

For testing without a headset, use the XR Device Simulator (included in the xr interaction toolkit package): https://www.youtube.com/watch?v=d4bTpkvBwrs

Limitations/Problems:

Packages:

Assets:

Copyright by bgreis