Implement a "Powerups active" button that toggles whether or not powerups can be dropped. (Was previously a feature but seemed to be removed, re-implemented at HGMRICK's request) When a powerup does drop, a statement is printed to the console informing the player why the drop was dropped ( random vs hitting point threshold). If it was from hitting a point threshold, the game will also tell the player the point threshold they passed.
To accomodate for this, the SPH and Zombies Remaining hud has been lowered on the left side to leave room for the console output.
Added the option to toggle which windows are active on Five. Adapted from an old commit of BO1 Reimagined
Fixed the game occasionally setting the round back to 1 after restarting.
Implement a "Powerups active" button that toggles whether or not powerups can be dropped. (Was previously a feature but seemed to be removed, re-implemented at HGMRICK's request) When a powerup does drop, a statement is printed to the console informing the player why the drop was dropped ( random vs hitting point threshold). If it was from hitting a point threshold, the game will also tell the player the point threshold they passed.
Added the option to toggle which windows are active on Five. Adapted from an old commit of BO1 Reimagined
Fixed the game occasionally setting the round back to 1 after restarting.