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Greetings!
Whenever I go to load the 3D Map, after a short delay, the following render errors are displayed.
```
Pipeline shader compiler report for GLPLFragmentShaderTextureBindlessIndexed: ERROR:…
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### Describe the idea (required)
The 3D Terrain rendering is a great feature but slows down rendering significantly and it is only really useful when 3D mode is on. At the same time, 3D mode (and 3D …
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I talked yesterday with some people who would like to have the possibility to visualize in 3D. I don't use it personally but I saw that it was possible with mapbox that you already use.
https://doc…
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### What feature or change would you like to see made?
- Implement the ability to convert label map segmentations into 3D surface representations
- Leverage existing conversion utilities or algorith…
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⚠ Have you searched for similar, already existing issues?
**Describe the issue**
Found icons on map disappeared whenever the 3D Buildings in the settings is turned off regardless of which map laye…
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### Tested versions
- Reproducible in 4.2.2 stable
### System information
Windows 10 - Godot v4.2.2.stable - Vulkan (Forward +) - dedicated GPU
### Issue description
The UV Map node is ignored …
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Taken this example:
https://viglino.github.io/ol-ext/examples/map/map.layer.3D.2.html
Rotate the map with Shift+Alt+Drag and see the "wrong" effect
Also in this example:
https://viglino.github…
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setting elevation of 3dtiles from google maps lat/long was incorrect – using a ‘constant’ to convert between is faulty for the following cases
* longitudes other than US / western hemisphere. More re…
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Hi there,
I need to render a pretty large map with a lot of features. It's simply too big, but breaking it into chunks (tiles, let's say) works. To avoid opening the plugin GUI for each individual …