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# Interesting papers
## Meta의 'An Introduction to Vision-Language Modeling'
- https://ai.meta.com/research/publications/an-introduction-to-vision-language-modeling/
![image](https://github.c…
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I raise this question more to trigger some discussions. The ideal solution would enable developers to draw and render content on Apple Vision Pro using Bevy via composerLayer. This solution would esta…
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![Image](https://github.com/user-attachments/assets/75d394b2-d649-4e98-a141-c90a1eb02f69)
I updated my Xcode and Vision Emulator to version 2.0 After the update, the map looks like this Can you tell m…
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我在用3d_vision的PointRCNN模型时,编译出现错误。请问是什么原因。
报错截图方便发到你们的邮箱里吗
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Hi @slowlydev, loved the project. The UI is clean, engaging and consistent.
I was inspired by [Lapz](https://www.lapz.io/) which has an immersive app for Apple Vision, and thought about contributin…
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Hello. I would like to add a 3d pose estimation model in the Computer vision folder.
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I recently procured LIPSedge 3D camera (LIPSedge L215u/L210u) for developing custom computer vision applications like gesture recognition, face recognition, etc. However, I and facing difficulty in ge…
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```
IT WILL BE COOL TO REAMPLEMANT THE SUPPORT OF THE NVIDIA 3D VISION GLASSES LIKE
IN THE 1.0.6 BETA AND BY THE WAY GETTING BLEEMCAST TO RUN WILL ALOOW PSX GAMES
TO RUN IN 3D AND WOULD BE JUSTE AMA…
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```
IT WILL BE COOL TO REAMPLEMANT THE SUPPORT OF THE NVIDIA 3D VISION GLASSES LIKE
IN THE 1.0.6 BETA AND BY THE WAY GETTING BLEEMCAST TO RUN WILL ALOOW PSX GAMES
TO RUN IN 3D AND WOULD BE JUSTE AMA…
-
```
IT WILL BE COOL TO REAMPLEMANT THE SUPPORT OF THE NVIDIA 3D VISION GLASSES LIKE
IN THE 1.0.6 BETA AND BY THE WAY GETTING BLEEMCAST TO RUN WILL ALOOW PSX GAMES
TO RUN IN 3D AND WOULD BE JUSTE AMA…