-
## What problem does this solve or what need does it fill?
Solves making logic decisions based on whether an object is contained in a frustum.
_My specific usecase: N cameras exist, M
-
**Describe the bug**
A clear and concise description of what the bug is.
There was a huge lag spike that froze the server for about 15 seconds and a thread dump was created pointing to this plugin…
-
I've just tried to compile bonsai against CGAL 6 (gcc 14.2.1). I've had to switch to a new [sfcgal](https://gitlab.com/sfcgal/SFCGAL/-/commits/master/?ref_type=HEADS) version and thus noticed that the…
-
Currently the `rotate_y::rotate_y()` constructor takes a hittable and a rotation angle, gets the unrotated hittable AABB, and then computes the new AABB post rotation. This is undesirable because it m…
-
Hello!
So I was wondering whether we could use an AABB tree with just the left side filled in as the base case.
For example, if u pass in objects[1, 2] // Two objects passed in
Your tree would …
-
### Tested versions
Godot 4.3 dev6
### System information
Godot v4.3.dev6 - Windows 10.0.19045 - GLES3 (Compatibility) - Radeon RX 560 Series (Advanced Micro Devices, Inc.; 31.0.14001.45012) …
-
S->aABb
A->c
A->!
B->d
B->!
-
### Tested versions
4.3-stable
### System information
Windows 11
### Issue description
I am currently evaluating switching to Godot navigation but after some testing I have some great c…
-
when I overlay animations on my avatar they don't work and gives an error Invalid AABB aabb .
-
I got these errors:
> additionalProperties /particle_effect/components/minecraft:emitter_shape_entity_aabb must NOT have additional properties: (additionalProperty: surface_only)
> Wrong type: /pa…