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I'm working on the WebKit implementation of Scroll-driven Animations and am having issues making the "Animation finish event is fired again after replaying from start" subtest of [scroll-animations/sc…
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I’m trying to work out what in the relevant specs makes this simple code behave differently in Chrome and Safari*:
```html
const target = document.body.appendChild(document.createElement…
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Can I set the number of times the animation loops?
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When performing certain actions in the game (1key, 2key, etc) the animations do not play smoothly or do not trigger at all. This affects the player's experience, as the character seems to drive the ca…
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- [x] Add animation slider inside toolbar
- [x] Add animation functionality
- [x] Add plumes markers on slider
- [ ] Add coverage markers on slider
- [ ] Make the plumes markers clickable
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Are you open to more visual enhancements to the game? Like flipping animations (similar to the real wordle game). Or is this just a bare-bones test of feasibility?
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Animated versions of models can help non-specialists to grasp what is going on in the simulation.
## Possible animation approaches
### Simple - resource-focussed
The simplest version of the …
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Hi
Great job on the project! I wanted to suggest trying a simpler animation for the cursor movement. The current animation feels a bit distracting, and a more subtle effect might improve the user ex…
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Great mod but I think it would be a lot better with animation mixing, so when mining or chopping higher or lower than normal eyelevel looks better.
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Animations including:
- Zooming using the +/- buttons
- Flights on the tree (e.g clicking on search results)
- Direct flights (e.g. signpost clicks)
should aim to run at the display refresh rate *…