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### The fewer issues I have to read, the more new features I will have time to implement, so I ask that you please try these things first
- [X] Check out all the menus and keyboard shortcuts. Maybe…
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### Operating System
windows 10
### HOI4 version
1.14.8
### TNO version
1.6.0
### Do you have other mods in use?
none
### Were you using Steam?
Yes
### Which major expansions do you NOT have…
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Hello, I'm reading your paper. In your paper, you write "we employ n independent FC layers with 64 units to learn n embeddings separately, where each embedding describes a unique pre-defined audio eve…
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I am getting pretty bad zippering/clicking whenever either of my NESizer units receive any sort of MIDI data. If the channels are not engaged, it's loud enough to register on my MOTU audio interface/o…
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In WebAudio/web-audio-api#2273, I proposed a fix to ambiguous unit usage (linear units vs decibel units) in the specification for the [DynamicsCompressorNode](https://webaudio.github.io/web-audio-api/…
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In Tiberian Sun and RA2, infantry will sometimes shout "Taking heavy fire!" or "Medic!" or similar lines when they take damage and reach a certain health threshold. Ideally this feature would be imple…
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!!! Before submitting a new bug report, please ensure you have searched for any existing bugs and utilized
the `Ask AI` feature at https://ossrs.io or https://ossrs.net (for users in China). Duplica…
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Audio DSP is very natural to program using a signal-flow graph, which in the context of audio we can just call an audio graph. Many audio APIs use it as their basis - for example, miniaudio, webaudio,…
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Reproduction steps
1. Log in the Viewer with the estate manager account.
2. Teleport to a region where the account is an estate manager.
3. Click "World"→"Region/Estate"→"Environment" tab.
4. Se…
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**Describe the project you are working on:**
A game that comprises music and sound in both OGG and WAV formats. Both have looping sections.
**Describe how this feature / enhancement will help your…