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godot-proposals
Godot Improvement Proposals (GIPs)
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MacOS Sequoia window tiling for Godot editor
#11214
D4r3NPo
opened
3 hours ago
0
VisualShader: Add ability to close "Create Shader Node" window by clicking on anywhere on screen
#11213
Foyezes
opened
6 hours ago
1
Add a progress bar to the play window
#11212
Bran-theBuilder
opened
10 hours ago
0
Change default renderer to D3D11 for Compatibility Mode on Windows.
#11211
Bonney01
closed
3 hours ago
5
Create and expose a `layers` property on `BaseMaterial3D`
#11210
thompsop1sou
opened
14 hours ago
3
Add a bone constraint SkeletonModifier3D
#11208
fire
opened
18 hours ago
0
Add a Tool Settings panel to the GridMap bottom panel
#11206
Nodragem
opened
1 day ago
3
Add an `@export` annotation for InputMap actions
#11202
Sulfrix
opened
1 day ago
1
Improvements to memory handling for WorkerThreadPools
#11201
BrianBHuynh
opened
1 day ago
2
Add low latency project setting for RenderingDevice
#11200
KeyboardDanni
opened
1 day ago
2
Make gamepads send echo events for UI navigation purposes
#11199
Calinou
opened
1 day ago
2
Add a Viewport signal emitted when ReflectionProbe rendering is done
#11198
bertodelrio256
opened
1 day ago
2
Parameter "get_viewport()" is null while reparenting in an Area2D/3D
#11197
Rebell10n
closed
1 day ago
1
Overhaul Android Editor UI with Floating Dialogs
#11196
syntaxerror247
opened
2 days ago
2
Add a built-in virtual controller for easier game development on mobile devices
#11193
Calinou
opened
2 days ago
0
Add a virtual joystick node to complement TouchScreenButton
#11192
Calinou
opened
2 days ago
0
Enable Deploy with Remote Debug by default in the editor
#11191
Calinou
opened
2 days ago
0
Replace system default `malloc` with modern high-perf allocator (e.g. mimalloc) for generally better performance
#11190
YYF233333
opened
2 days ago
0
Implement Android Toast in Godot 4
#11189
llama-nl
closed
1 day ago
8
Add a LOD bias setting for each automatic mesh LOD level
#11188
Sandstorm-mt
opened
3 days ago
1
Allow reordering of project setting overrides
#11187
allenwp
opened
3 days ago
1
Add support for hidden Editable Children
#11186
allenwp
opened
3 days ago
5
Add option to attach Visual Studio to Godot Editor
#11181
HKunogi
opened
4 days ago
2
Add an `AudioStreamGeneratorPlayback.get_frames_buffered()` method
#11180
Brawmario
opened
4 days ago
1
Add a `DisplayServer.beep()` method to produce an OS beep sound
#11179
markeel
opened
4 days ago
2
Prevent `Object::set()` from running while `ObjectDB::debug_objects()` is running
#11178
AleksLitynski
opened
4 days ago
0
Automatically infer return types in GDScript
#11177
btarg
opened
5 days ago
2
Allow Skeleton3D bones to have shear transformations
#11176
Goy288
opened
5 days ago
3
Allow enabling POT generation at build-time in export templates
#11174
molingyu
opened
5 days ago
1
Implement more GridMap editor keyboard shortcuts (similar to Trackmania)
#11173
geowarin
opened
5 days ago
6
Add a way to programmatically edit `build.gradle` for Android plugins
#11172
DexterFstone
opened
6 days ago
0
Improve/add new collision import options around indirect CollisionShape children (depends on godotengine/godot#77937)
#11170
funkysandwich
opened
6 days ago
0
Backport per-tile metadata to Godot 3.x
#11169
ApmeM
opened
6 days ago
3
Make C# 'glue' methods virtual
#11168
ApmeM
opened
6 days ago
0
Expose `ImporterMesh.generate_lods()` `simplify_options` to scripting
#11166
jadeharley2
opened
6 days ago
1
Allow users to download platform build tools/executables from the editor
#11165
donovani
opened
6 days ago
2
Allow using reserved names on Dictionary with Lua-style syntax
#11164
stephannv
opened
6 days ago
2
Allow changing the Gradle build type for Android Gradle exports
#11163
mihe
closed
2 days ago
1
Add an option to mark a node and it's children as editor or debug only
#11162
funkysandwich
opened
6 days ago
1
Add a method to access the GridMap editor's current selection
#11161
mav006
opened
1 week ago
0
Add support for non-square pixel ratios
#11160
elvisish
opened
1 week ago
4
Improve godot-cpp build times by adding a way to exclude certain cpp files from compilation
#11159
dementive
closed
6 days ago
3
Allow feature tag overrides in `[autoload]` nodes and `export_presets.cfg` fields
#11156
geekley
opened
1 week ago
0
Show blend shape IDs and sort by ID instead of alphabetically
#11155
Jesusemora
closed
2 days ago
4
Add an option for disabling focus previous/next events on an OptionButton's popup
#11153
Mister-Ky
opened
1 week ago
2
Improve default HTML template for better `async` support by using a `$GODOT_BODY_INCLUDE` and named main function
#11152
geekley
opened
1 week ago
0
Allow fading by a fixed time in AudioStreamInteractive
#11151
timoschwarzer
opened
1 week ago
0
Support x86_64h builds in macOS, improving performance for nearly all intel macs
#11150
Ivorforce
opened
1 week ago
2
Allow `@export_tool_button` to be applied to methods directly
#11147
sockeye-d
closed
1 week ago
3
Allow not setting a main scene if there are autoloads present
#11144
sockeye-d
opened
1 week ago
0
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