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godot-proposals
Godot Improvement Proposals (GIPs)
MIT License
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Add a Trait system for GDScript
#6416
vnen
opened
2 years ago
242
Improve the performance of the GDScript VM
#6031
reduz
opened
2 years ago
239
Add support for nullable static types in GDScript
#162
aaronfranke
opened
5 years ago
223
Add public/private access modifiers to GDScript and autocompletion improvements
#641
2plus2makes5
opened
5 years ago
206
Rework tilemaps and tilesets
#1769
groud
closed
3 years ago
199
Add structs in GDScript
#7329
reduz
opened
1 year ago
185
Add Python-style list comprehensions to GDScript
#2972
kahveciderin
closed
1 year ago
180
Add support for embedding the game window in the editor
#7213
reduz
closed
6 months ago
176
Godot C# GDExtension Roadmap Discussion
#7895
reduz
opened
1 year ago
166
Implement Terrain
#6121
reduz
opened
2 years ago
165
Simplify smooth camera movement in pixel perfect games
#6389
fractalcounty
closed
1 year ago
152
Properties in GDScript
#844
vnen
closed
4 years ago
152
Use OpenGL 3.3 for the low-end rendering backend
#877
clayjohn
closed
3 years ago
146
Add scene-unique nodes to make accessing nodes from code more convenient
#4096
reduz
closed
3 years ago
143
Obfuscate GDScript in production export
#4220
tavurth
opened
3 years ago
130
Add a "Mask2D" node (and/or a "mask_parent" property for Sprite2D)
#4282
golddotasksquestions
opened
3 years ago
120
Add custom projection mode to Camera3D, make Camera3D store its CameraMatrix and expose CameraMatrix to user code
#2713
Astrono2
opened
4 years ago
117
Separate integer and real division operators in GDScript
#1866
dalexeev
closed
4 years ago
110
Add official Linux ARM/Raspberry Pi editor and export template binaries
#988
Schweini07
closed
1 year ago
109
Make physics nodes easier to understand
#2867
pouleyKetchoupp
closed
3 years ago
98
Add support for immutable/one-time assignable variables
#820
Wavesonics
opened
5 years ago
97
Bring Tween Node back and Merge it with current Tween
#7892
henriiquecampos
opened
1 year ago
96
Add static type hints for dictionary members
#56
ghost
closed
10 months ago
95
Expose a zero allocation API to Godot C# bindings
#7842
reduz
opened
1 year ago
93
Replace `class_name` with `MyClass extends Node` with implicit icon path
#209
aabmets
closed
4 years ago
91
Remove the anchors and margin workflow from Control nodes, and move the feature to containers
#4994
groud
opened
2 years ago
90
Automatically close old issues in a way everyone should be happy with
#3481
reduz
opened
3 years ago
90
Add margins and padding to Control nodes
#812
Shadowblitz16
closed
3 years ago
91
Recognize "Godot Jolt" (Jolt Physics) as an officially endorsed add-on for 3D physics
#7308
adamscott
closed
7 months ago
88
Better discoverability of curated add-ons into editor
#8114
reduz
opened
1 year ago
87
Add a shortcut to disable/deactivate a node in the editor
#7715
TessaVos
opened
1 year ago
87
Add support for global plugins/universal addons
#831
mrjustaguy
opened
5 years ago
87
Documentation generation for GDScript
#993
ThakeeNathees
closed
4 years ago
85
Add a fighting game input buffer.
#100
ca3games
closed
5 years ago
84
From embedding Mono to Godot as a library and the future
#2333
neikeq
closed
2 years ago
81
New particle system request for ideas!
#815
reduz
closed
4 years ago
81
Add automatic smooth stairs step-up and step-down for CharacterBody using `move_and_slide()`
#2751
elvisish
opened
4 years ago
76
Unify disabling of nodes
#1835
reduz
closed
4 years ago
76
Add first-class custom resource support
#18
ghost
closed
2 years ago
76
Add a multiplayer interface and visual nodes for SceneTree replication
#3459
Faless
closed
3 years ago
76
Allow to discuss and present ideas freely for core and/or plugin development
#47
Xrayez
closed
5 years ago
73
Add an option to fix the Z-forward vector when importing a GLTF file
#6198
geowarin
closed
1 year ago
72
Implement real-time vector graphics rendering (e.g. SVG, Rive)
#2924
projectitis
opened
4 years ago
72
Rename `@export` annotation to be less confusing
#3906
h0lley
closed
2 years ago
71
Add support for double precision floats
#892
aaronfranke
closed
3 years ago
71
Implement an inspector "Action Area"
#4273
reduz
opened
3 years ago
70
Add support for reverse-z depth buffer
#3539
roalyr
closed
1 year ago
70
Add a built-in terrain system
#445
MostafaMTH
opened
5 years ago
69
Make a node that allows for anaglyph ( red- cyan ) SBS 3D effect . .
#1805
jasperbrooks79
closed
4 years ago
68
Suggestion for Godot visual/graphical quality settings (medium, high, very-high . . ) . . .
#2683
charlesmlamb
closed
3 years ago
66
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