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godot-proposals
Godot Improvement Proposals (GIPs)
MIT License
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Obfuscate GDScript in production export
#4220
tavurth
opened
3 years ago
127
Android: Choose between surfaceView and TextureView
#12630
WouterVandenputte
closed
3 weeks ago
7
Add a "Preview Bake" button for LightmapGI for quick preview bakes
#2029
Calinou
opened
4 years ago
7
Add tool to update legacy imports of svgs to the svgtexture format
#12770
mlm-games
opened
5 hours ago
4
Add type aliasing support in GDScript
#11503
jjaxu
opened
6 months ago
11
Separate Folder for `.import` Files
#12767
llama-nl
opened
12 hours ago
2
Code Formatter
#12758
LordsWayAlways
closed
1 day ago
5
Expose Node's add_child() and remove_child() as virtual methods
#12766
OptimalFailure
opened
16 hours ago
0
Use AOT compilation to enable C# support in the Android editor
#12013
GOLU6922
opened
3 months ago
28
Allow multithreading for AnimationPlayer
#12759
jitspoe
opened
1 day ago
3
Make the C# tool script reloading process easier to work with
#9001
ershn
opened
1 year ago
7
Add PROPERTY_HINT_RESOURCE_FILE to soft reference Resources.
#12768
Ryan-000
opened
12 hours ago
0
Support half-offset square grids for `GridMap`
#4386
octetdev2
opened
3 years ago
5
Give developers more control over logging prints/warns/errors etc.
#5937
unrealest
opened
2 years ago
10
Add a way to access stdout and stderr's contents from the engine
#536
EIREXE
closed
3 years ago
14
Allow overriding 'gl_position' (POSITION) in canvas-item shaders
#12558
Lielay9
opened
1 month ago
1
Some functional suggestions I have summarized, I hope they can be adopted
#4883
2dogtwo
closed
2 years ago
1
Reconsider material development workflow
#5234
QbieShay
closed
2 years ago
0
3D world space UI
#5264
FormalSnake
closed
2 years ago
0
please do something to have the right click options in android, they are quite necessary, like some mouse simulation
#5383
Chikiak
closed
2 years ago
0
Add right click menu of the filesystem as a button on top of the dock, for web + android usage
#5732
QbieShay
closed
2 years ago
0
Give me access to the oggvorbis import window's audio visualizer
#6384
ghost
closed
2 years ago
0
Allows Texture2DArray to be initialized by script
#6463
Redwarx008
closed
2 years ago
3
Add a "shading" language to Audio nodes, to create sounds effects on top of streams
#6474
vPumpking
closed
2 years ago
0
add default keyboard shortcut to toggle "Access as Unique Name"
#11456
lighttroupe
closed
6 months ago
5
Should Show a hint in script-editor for missing call super counterpart callback function (if really existed)
#6635
jzq740176597
closed
2 years ago
0
separate and intigrated export template
#11843
justlimeguy
closed
16 hours ago
3
Asset lib dependency managment and bundling
#11873
NovaDC
closed
16 hours ago
1
Make awaiting Signals cancelable: Implementation for `SignalAwaiter.WaitAsync(CancellationToken ct)`
#11909
jasonswearingen
opened
4 months ago
3
Enable `com.apple.security.get-task-allow` for macOS build to improve GDExtension debugging
#11970
julcst
opened
4 months ago
0
export rendering environment to Blender 3D to have same render in Godot environment.
#12010
catafest
closed
16 hours ago
0
Add a scaled texture resource (akin to AtlasTexture but for rescaling)
#12056
trianglebreaker
opened
3 months ago
4
Ideas and suggestions to improve Godot Engine
#12451
Azaoote
closed
16 hours ago
3
EditorLog (Output) interface design is hard to extend
#12462
Frozenfire92
opened
1 month ago
0
Allow naming of BlendSpace points
#12487
vaner-org
opened
1 month ago
0
Improve behavior of "Load failed due to missing dependencies" dialog
#12681
Levrault
opened
2 weeks ago
0
Add optional names to Tweens and Tweeners
#12712
Meorge
opened
1 week ago
0
Add a NavigationWorld2D/3D as a navmesh high performance option for large worlds
#12707
smix8
opened
1 week ago
2
Suggest type constants as types
#11430
KoBeWi
closed
21 hours ago
1
Add official support for OpenHarmony OS
#12734
kdada
opened
6 days ago
2
Support hexagon grids with GridMap
#4337
octetdev2
opened
3 years ago
17
Add “changed defaults” to migration guides
#12763
allenwp
opened
1 day ago
2
Dockerize the Godot Engine repository to simplify local development and contribution
#12747
Ayush41
opened
3 days ago
4
Add keyframe icons to individual Vector components in the inspector when using the AnimationPlayer editor
#12757
Chipsonium
opened
1 day ago
1
Declutter export_files in export_presets.cfg
#12760
Cykyrios
opened
1 day ago
1
Give the floating code editor its own icon, to ease distinction with the main editor window in the taskbar
#12761
mieldepoche
opened
1 day ago
0
Add support for parsing YAML files
#941
Zireael07
closed
2 years ago
27
Implement a code formatter for GDScript in the script editor
#3630
Razoric480
opened
3 years ago
14
Add option to perform alpha sorting using axis/plane normals
#12754
jitspoe
opened
2 days ago
1
Add instant sprite inserting frames to Animation Player
#12737
LordsWayAlways
closed
3 days ago
4
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