Describe the problem or limitation you are having in your project
I cannot move to left/right in the Profiler frame view to identify a spike lag
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Binding contextual keys to decrement/increment the frame number, as currently done exclusively via the Frame # field up/down arrow buttons, would make navigation faster:
Default could be Left/Right, or Ctrl+Left/Right like the animation editor.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Profiler frame is 770.
Press (customizable) Left to go to previous frame.
Profiler frame is now 769.
Press (customizable) Right to go to previous frame.
Profiler frame is now 770 again.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
Describe the project you are working on
An adventure game
Describe the problem or limitation you are having in your project
I cannot move to left/right in the Profiler frame view to identify a spike lag
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Binding contextual keys to decrement/increment the frame number, as currently done exclusively via the Frame # field up/down arrow buttons, would make navigation faster:
Default could be Left/Right, or Ctrl+Left/Right like the animation editor.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Profiler frame is 770. Press (customizable) Left to go to previous frame. Profiler frame is now 769. Press (customizable) Right to go to previous frame. Profiler frame is now 770 again.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
It's a core panel.