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godot-proposals
Godot Improvement Proposals (GIPs)
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Render editor viewport gizmos and UI on a separate render pass to prevent them from being affected by post-processing effects
#2138
golddotasksquestions
opened
3 years ago
24
StyleBox's `expand_margin` and `content_margin` should allow negative values
#2233
Arecher
opened
3 years ago
6
git diff on Object variants is harder to understand than Dictionary variants
#9774
robert-wallis
opened
3 hours ago
1
Add support for force feedback in steering wheels
#8309
x-channel
opened
6 months ago
3
Make child nodes export variables be editable in the scene root inspector
#7803
TushieSushies
opened
7 months ago
17
Add a confirmation dialog for moving folders in the FileSystem dock
#7862
ettiSurreal
opened
7 months ago
3
Add shader recycling to have zero cost runtime shader compilation
#4754
RandomShaper
closed
1 day ago
12
Allow configuring physics of imported collision shapes in the Advanced Import Settings dialog
#9772
lupuchard
opened
15 hours ago
0
Add support for motion blur
#2933
josefkaragoli
opened
2 years ago
18
Setting Node Name While Creating A Node
#9771
amirparsadd
opened
16 hours ago
1
Add a "PCK mode" to the editor for user-friendly mod creation, DLC creation, layered game development
#6788
trollusk
opened
1 year ago
4
Add a Trait system for GDScript
#6416
vnen
opened
1 year ago
174
Use a colored speaker icon for `AudioStreamPlayer`s
#9688
mieldepoche
opened
1 week ago
4
Add "alias" keyword for functions in GDscript
#9768
Gianpy16
opened
1 day ago
5
Add `include_internal` flag to `Node.find_child` and `Node.find_children`
#9561
jbromberg
opened
4 weeks ago
2
Add `<available-platform>` element in class reference XML
#9762
timothyqiu
opened
1 day ago
6
Add custom projection mode to Camera3D, make Camera3D store its CameraMatrix and expose CameraMatrix to user code
#2713
Astrono2
opened
3 years ago
104
Allow IF statements to span multiple lines
#9662
Steinbeuge
closed
2 weeks ago
3
Full WebAssembly Support for GDExtension in Godot Engine
#9177
linkerlin
opened
2 months ago
3
Add deferred functions in C# instead of relaying of CallDeferred
#8258
RobotoSkunk
opened
6 months ago
9
Editor: Filter methods search window.
#9151
IIGreed
closed
1 day ago
2
Make LineEdit's caret_blink default to true
#9763
CsloudX
opened
1 day ago
1
Add `lod_changed` signal to MeshInstance3D
#9769
masterthdev
opened
1 day ago
2
Add audio support to the GLTF module
#8814
aaronfranke
opened
4 months ago
2
Support scaling of meshes in MeshLibrary
#1617
sairam4123
opened
3 years ago
1
Add an editor setting to trim final newlines when saving a script
#8867
bitwise-aiden
opened
4 months ago
4
Add blend_premul_alpha to SpatialMaterial and shaders
#3431
jitspoe
closed
2 weeks ago
42
Allow specifying multiple "strip" primitives when submitting surface vertex data to ArrayMesh (an equivalent of OpenGL's primitive restart index)
#9765
nenad-jalsovec
opened
1 day ago
2
Add `clamp_angle()` and `Vector3.clamp_angle()` methods
#9766
Flynsarmy
opened
1 day ago
2
Add keyboard shortcuts to navigate to previous/next frame in Profiler (e.g. Left/Right)
#9767
hsandt
opened
1 day ago
0
Profiler update suggestions
#2045
chucklepie
opened
3 years ago
4
Allow specifying custom LOD meshes instead of relying on automatic generation
#5174
josefkaragoli
opened
1 year ago
15
Change behavior when using a negative operand with the modulo (`%`) operator
#3736
CopperyMarrow15
opened
2 years ago
15
[Docs] Add meta information to arguments, return values, and members
#9764
AThousandShips
opened
1 day ago
0
Add support for TIFF image format
#4620
fire
opened
1 year ago
24
Include specific error in Stack Trace when warnings as error is enabled
#9147
regner
opened
2 months ago
1
Implement complete thread-safety inside SceneTree
#9747
RadiantUwU
opened
3 days ago
6
Make "add as sibling" the default when drag-and-dropping an asset into 3D View
#9682
Nodragem
closed
1 day ago
3
Implement deferred rendering in mobile backend
#9760
Lasuch69
closed
2 days ago
1
Compute and store light direction information when baking lightmaps with the CPU lightmapper
#3078
Calinou
opened
2 years ago
7
Improve validation, call ```_get_configuration_warnings()``` automatically on property Node changed
#9759
m21-cerutti
opened
2 days ago
1
Add a `@sync` annotation to synchronize properties without exposing them in the inspector
#8662
FreshDaikon
opened
5 months ago
4
Allow controlling fog blend mode / Add support for dark fog
#8732
jcandres
closed
2 days ago
2
Add "Debug color" to Raycast2D (like CollisionShape2D)
#9757
inhalt120g
opened
2 days ago
2
Prompt to rename root node of newly created scene
#9245
RedMser
closed
2 days ago
7
Add Export Lambda Annotation
#9750
iiMidknightii
opened
3 days ago
3
Enlarge special comments in minimap (like "MARK:" in Xcode and VSCode)
#9742
lullabyist
opened
4 days ago
3
Add Export Annotation for Source Code
#9749
iiMidknightii
opened
3 days ago
3
Allow disabling CanvasItem redraw when visibility changes
#9753
KoBeWi
opened
2 days ago
0
Identify instance windows when using launching multiple instances
#3357
Duroxxigar
opened
2 years ago
12
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