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godotengine
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godot-proposals
Godot Improvement Proposals (GIPs)
MIT License
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Add 'disabled' property to Area2D/3D
#9701
reimgrab
closed
1 week ago
6
Godot Accessibility issues
#9700
ahmedthebest31
closed
1 week ago
4
Create an `AudioStreamPlayer` when an `AudioStream` is dropped into the scene
#9699
passivestar
opened
1 week ago
3
New Static Scene for player and enemies
#9698
prageeth79
closed
1 week ago
0
Add a method to scatter tile for TileMap
#9697
Ohan17
opened
1 week ago
0
Add More Editing Functionality to AnimationTree's Advance Expression Interface
#9696
Kalcen
opened
1 week ago
0
Add anamorphic bloom
#9695
passivestar
opened
1 week ago
0
Adding option to use C# DefineConstants when exporting
#9694
SlejmUr
opened
1 week ago
4
Add an option to choose the type of material when extracting materials from GLTF files
#9693
LunaCapra
opened
1 week ago
2
Implement an algorithm for procedurally generating dots to `FastNoiseLite`
#9690
RadiantUwU
opened
1 week ago
8
Expose Crypto class methods like CSR generation and signing
#9689
Anutrix
opened
1 week ago
0
Use a colored speaker icon for `AudioStreamPlayer`s
#9688
mieldepoche
opened
1 week ago
4
Allow inserting keyframes of any property for multiple nodes
#9687
ManasMakde
opened
1 week ago
0
Update AnimationPlayer in real-time when keyframe properties change
#9686
dnllowe
opened
1 week ago
2
Add AABB (Simple Box) to Collision Shape Type in Mesh > Create Collision Shape
#9685
Nodragem
opened
1 week ago
3
Make signal autogenerated methods contain their type
#9684
Frozenfire92
closed
1 week ago
4
Make "add as sibling" the default when drag-and-dropping an asset into 3D View
#9682
Nodragem
closed
1 day ago
3
Make remap be fault tolerant of a 0 istart istop range
#9680
Frozenfire92
closed
1 week ago
3
Make Select Method search box case insensitive
#9679
Frozenfire92
closed
1 week ago
0
Add a control suitable for displaying long lists with customizable content
#9678
timothyqiu
opened
1 week ago
0
Implementing a window_suppress_attention method
#9677
mopifish
opened
2 weeks ago
0
Allow having more than 2 vertical docks on one side of the main editor window
#9676
SamDevelopsCode
opened
2 weeks ago
0
Update signals in a running game when they are changed in editor
#9675
passivestar
opened
2 weeks ago
0
Limit click-dragging behavior on inspector properties and SpinBox to be constrained to the suggested range of that property
#9674
lander-vr
opened
2 weeks ago
4
Add seperate bulk theme override functions to be used seperately from editor
#9672
peachey2k2
closed
1 week ago
4
Provide a function that parses text into resource/scene types.
#9670
donte5405
opened
2 weeks ago
3
Allowing the ability to combine for and match into one line
#9668
L-the-forgettable
closed
2 weeks ago
3
Allow SplitContainer to have more than 2 children
#9666
lullabyist
opened
2 weeks ago
3
Motion Blur In Godot
#9664
KingGD24
closed
2 weeks ago
0
Externalize calculation of frame delta from `move_and_slide()` as a required velocity parameter (Godot 4)
#9663
lokimckay
opened
2 weeks ago
2
Allow IF statements to span multiple lines
#9662
Steinbeuge
closed
2 weeks ago
3
Allow class_name to be used within built in scripts.
#9661
Shadowblitz16
closed
2 weeks ago
2
Allow saving scenes as a prefab (aka property bag)
#9660
Shadowblitz16
opened
2 weeks ago
2
Allow Binding Methods from godot-cpp with Enum Arguments
#9659
kromenak
closed
2 weeks ago
3
The audio format should be viewed in the inspector, not in a new window
#9656
ModuleCode
opened
2 weeks ago
1
Apply find/replace in files to open files in script editor
#9654
lostminds
opened
2 weeks ago
0
Automatically reimport Bitmap FontFiles after their textures are updated
#9651
VideoGirlAi
opened
2 weeks ago
0
Add font_focus_pressed_color on Button
#9650
Frozenfire92
opened
2 weeks ago
0
Automatically add new script to new scene
#9649
crotron
opened
2 weeks ago
1
Create a tracker issue for typos and paper cuts
#9648
RedMser
closed
2 weeks ago
7
Improve `RootMotionView` visualization
#9645
ydeltastar
opened
2 weeks ago
0
Import licensed content from Unity asset store and Unreal Engine marketplace
#9644
tiagomoraismorgado
closed
2 weeks ago
3
Disable non-volumetric fog in editor orthogonal view
#9643
aXu-AP
opened
2 weeks ago
2
Add a button to list all tabs in TabBar
#9642
4d49
opened
2 weeks ago
1
Automatically wait for ready before running `set` on exported properties on tool scripts in the editor
#9639
IntangibleMatter
opened
2 weeks ago
1
Add support for calling GDScript methods from Android plugins
#9638
theromis
opened
2 weeks ago
4
Checking if Points are within a given CollisionShape
#9636
AdeptusForge
opened
2 weeks ago
2
Expand `EditorExportPlugin` capabilities
#9634
and-rad
opened
2 weeks ago
2
Android export plugin hook for settings and plugins
#9633
theromis
opened
2 weeks ago
0
Add an option for wrapped/absolute rotation for animations
#9632
imirui
opened
2 weeks ago
2
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