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godot-proposals
Godot Improvement Proposals (GIPs)
MIT License
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Don't export metadata of excluded files in game builds
#12701
passivestar
opened
1 week ago
1
Add async path queries for NavigationAgent
#12700
smix8
opened
1 week ago
0
Use anisotropy in fog accumulation calculation for more natural results
#12699
jcostello
opened
1 week ago
1
Fix SoftBody3D transform behavior
#12698
simpkins
opened
1 week ago
1
Generate a screen instance ID texture to use in shaders
#12697
aiaimimi0920
opened
1 week ago
0
Expose Resource's 'Make Unique' to GDScript API
#12696
SatLess
closed
1 week ago
5
Add a way to pause particles
#12695
QbieShay
opened
1 week ago
0
Add particle animation track
#12694
QbieShay
opened
1 week ago
9
Add a SolidColorTexture Resource
#12692
emanvidmaker
closed
1 week ago
6
Add NavigationLinkCluster3D to bake navlink positions inside a bounding area
#12691
smix8
opened
1 week ago
1
Keep current item selection when clearing search in Create New Node dialog
#12690
nice-shot
opened
1 week ago
0
Unpack normal maps when use hint_normal or hint_roughness_normal
#12689
LiveTrower
opened
1 week ago
0
Add indentation conversion shortcuts to the shader editor
#12688
thearchcoder
opened
1 week ago
0
GDScript 3.0
#12685
Lazy-Rabbit-2001
closed
1 week ago
25
Add the ability for reflection probes to sample the radiance map instead of the sky
#12683
LTC06
opened
1 week ago
2
Virtual Directory Mounting Support
#12682
miruji
opened
1 week ago
0
Improve behavior of "Load failed due to missing dependencies" dialog
#12681
Levrault
opened
1 week ago
0
Allow use resources (materials, meshes, textures, animations, etc) from .gltf files without extracting them.
#12680
jcostello
closed
1 week ago
2
Improve performance of NavigationServer3D.*_get_closest_point()
#12679
smedelyan
opened
1 week ago
1
Use TileMapLayer to build 3D levels (GridMap)
#12677
Nodragem
closed
1 week ago
7
Change roughness behavior when using textures in StandardMaterial3D
#12676
lander-vr
opened
1 week ago
5
RenderServer global_shader_parameter_get should not fail outside of the editor
#12675
clemzio
opened
2 weeks ago
6
Multiple GDScript definitions per *.gd file
#12674
MusicalArtist12
opened
2 weeks ago
4
More convenient navigation in the script editor
#12673
JekSun97
opened
2 weeks ago
7
Add Uncharted 4 microshadowing support
#12671
LiveTrower
opened
2 weeks ago
7
Improvements to PhysicsServer3D soft body APIs
#12670
simpkins
opened
2 weeks ago
0
Android: Implement full Storage Access Framework (SAF) support
#12669
syntaxerror247
opened
2 weeks ago
0
Add avoidance support for rectangular shapes
#12668
smix8
opened
2 weeks ago
0
Add navigation mesh raycasting and geometry tests
#12667
smix8
opened
2 weeks ago
1
Add a Dubins-Path pathfinding algorithm for navmesh path queries to better support vehicles and animals
#12666
smix8
opened
2 weeks ago
0
Add a Line-of-Sight path shortening option for navmesh path queries
#12665
smix8
opened
2 weeks ago
1
Add a Dijkstra pathfinding algorithm for navmesh path queries to find better paths in complex layouts
#12664
smix8
opened
2 weeks ago
2
Add greater flexibility for 3D viewspace navigation settings
#12663
ColtonTytus
opened
2 weeks ago
1
Expose rendering features required for implementation of stencil shadows
#12662
yoyotam3
opened
2 weeks ago
2
Add `variant_dir` support to the SCons build process
#12661
zorbathut
opened
2 weeks ago
4
Add Scaleable feature to NinePatchRects
#12660
ChaoticTechSupport
opened
2 weeks ago
4
Warn user when trying to resize a Control node to smaller than minimum size
#12659
leogott
opened
2 weeks ago
0
Add "play from editor camera position" functionality to speed up iteration on level design and character controllers
#12658
Calinou
opened
2 weeks ago
4
Add multi-selection and copy functionality to Stack Trace panel
#12657
Lyten02
opened
2 weeks ago
0
Add a `multi_selection_completed` signal to `ItemList` to allow intuitive handling of Shift-selection
#12656
mieldepoche
opened
2 weeks ago
0
Add `time_left` property setter in Timer node
#12655
jeronimo-schreyer
opened
2 weeks ago
0
Add opt-in GDScript warning for when calling a coroutine without `await`
#12653
mihe
opened
2 weeks ago
6
Add an Expand Mode property to TextureButton
#12652
RafalLauterbach
opened
2 weeks ago
2
Implement SkeletonModification2DFABRIK angle constraints
#12650
Joey-Einerhand
opened
2 weeks ago
0
Change SSE4.2 build flag on MSVC
#12648
tanksdude
opened
2 weeks ago
2
Allow instantiating scenes without any scripts
#12647
ryevdokimov
opened
2 weeks ago
3
Make Tilemap tools override the tools on the top toolbar
#12646
aleq2000
opened
2 weeks ago
0
Allow AudioStreamInteractive to use BPM to transition between equivalent beats instead of only using absolute times
#12644
JillKatze
opened
2 weeks ago
0
Add an additional option to keep editor's run window in current spot on reload
#12643
KevTheGame-Dev
opened
2 weeks ago
8
Extend GDExtension compatibility system to GDScript (+ plugins)
#12642
Ivorforce
opened
2 weeks ago
7
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