Describe the problem or limitation you are having in your project
Everytime I add a LineEdit to my scene, I need set the caret_blink to true.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
For common ui, the line_edit's caret_blink should be true.
Look some software like blender, vs, also godot editor. none lineedit's caret_blink was false.
so i think set lineedit's caret_blink to true was a good idea.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
if can. I don't need set it every time when add a new lineedit
If this enhancement will not be used often, can it be worked around with a few lines of script?
yes, it can
Is there a reason why this should be core and not an add-on in the asset library?
While I agree with this, changing a property's default value breaks compatibility with existing projects (especially since this isn't "just" a theme item, but a node property).
Describe the project you are working on
NoGame-APP
Describe the problem or limitation you are having in your project
Everytime I add a LineEdit to my scene, I need set the caret_blink to true.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
For common ui, the line_edit's caret_blink should be true. Look some software like blender, vs, also godot editor. none lineedit's caret_blink was false. so i think set lineedit's caret_blink to true was a good idea.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
if can. I don't need set it every time when add a new lineedit
If this enhancement will not be used often, can it be worked around with a few lines of script?
yes, it can
Is there a reason why this should be core and not an add-on in the asset library?
it should be core.