Closed D4r3NPo closed 3 hours ago
Thanks for the report! Consolidating in https://github.com/godotengine/godot/issues/36373, as this is due to the same cause.
Consolidating in https://github.com/godotengine/godot/issues/36373, as this is due to the same cause.
Not related, it's caused by our custom title bar implementation, not by window size.
Describe the project you are working on
Any of my godot project.
Describe the problem or limitation you are having in your project
Since MacOS Sequoia, window can be drag on screen edge to effortlessly arrange them into side-by-side tiles. (Like on Windows OS) But Godot editor is not detected by the screen edge. (While Godot player windows are) It is still possible to use the green button on top of godot editor window to use layout but it is less ... effortless.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add custom edge detection or make godot editor more like a "normal" MacOS window to allow the default detection
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Same behavior as other MacOS windows, drag the window one screen edges, or in combinaison with option key will tile Godot editor window
If this enhancement will not be used often, can it be worked around with a few lines of script?
I estimate it will be use by near every MacOS user each time they use the Godot Editor
Is there a reason why this should be core and not an add-on in the asset library?
I assume it's a light and very useful feature for all MacOS user.