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### 🚀 The feature, motivation and pitch
[Writer](www.writer.com) has introduced ["Writing in the Margins" algorithm (WiM)](https://arxiv.org/html/2410.05258v1) that
boosts results for long contex…
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## Description
I'd like to be able to generate geometry data (vertices, normals, primitives index sets, whatever) direclty on the GPU through compute shaders, and render it through automatically gene…
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Simplifies a mesh using a vertex/edge decimation algorithm.
```
HRESULT D3DXSimplifyMesh(
_In_ LPD3DXMESH pMesh,
_In_ const DWORD *pAdjacency,
_In_ const D3DXATTRIBUTEWEIGHTS *pVert…
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# How would you like the feature to work?
Real-time LOD generation. Take the onus off artists. This would provide the real-time automatic generation of LODs after upload. Mesh creators could still be…
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Given any text or transcript, create objective questions automatically for quick assessment of whether a person has gone through and and remembers the basic understandings.
While we can start with …
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We want to add JPMS module descriptors to the core ImgLib2 artefacts. This issue tracks overall progress on this.
## Which repos should be included in this effort?
Which repos should become imgl…
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Discussed during LSI-VC: It could ease document generation, if we use normal text flow with chapters instead of tables.
## OLD (example)
| # | Item | Thresho…
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## Description
We need to implement an algorithm for generating computation graphs. This algorithm should efficiently create and manage computation graphs, which are essential for various computati…
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The lighting system is self contained and easily testable. There are also a lot of cases to be tested. I would write a test suite first by testing specific universes with specific editing and then by …
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Many algorithms may require multiple identical evaluations of the objective functions due to members of a population remaining the same between generations. Consider looking into automatic cacheing of…