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Move the character avatar to the role definition and render it with animations.
things to explore:
- possibility to use spritesets and transition between each sprite;
- possibility to use separat…
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### **Issue Description:**
The walk animation is not loopjng properly making it look quite jittery
This could be related to IK, as Isa checked the animation and it looks ok.
### **STR:**
1.…
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### **Explorer Alpha build versions:**
- **v0.16.0**
### **Issue Description:**
In the 'Advanced-Avatar-Swap' scenes at coordinates (76, -7) and (76, -6), the original avatar remains visible, a…
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### **Explorer Alpha build versions:**
The ide animation has small offset applied on the avatar, making some of the wearables looks offset
![Screenshot 2024-08-12 at 08 22 43](https://github.com/u…
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the animation speed for multiframe props and avatars is very difficult to adjust precisely at slow speeds. if you want the frames to animate very slowly and move it right down to the bottom, it stops.…
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If you haven’t already, check out our [contributing guidelines](https://github.com/Expensify/ReactNativeChat/blob/main/contributingGuides/CONTRIBUTING.md) for onboarding and email contributors@expensi…
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# Revolutionize Animation: Build a Digital Human with Large Language Models
A Step-by-Step Guide to Creating Your Next AI-Powered Avatar
[https://monadical.com/posts/build-a-digital-human-with-large…
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Title.
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This ticket is to add full-body avatar support to Ubiq.
Following discussions, @JLPM22 has kindly agree to help implement some of the work undertaken at [UPC](https://www.cs.upc.edu/~npelechano/), …
sebjf updated
2 weeks ago
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### Is your feature request related to a problem? Please describe.
Currently the avatar animations in desktop and VR without fullbody are very limited and don't look too well or realistic, making des…