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Babylon.js is also moving towards supporting KHR_interactivity and the related nodes* extensions.
https://forum.babylonjs.com/t/gltf-interactivity-specs/51770/7?u=herbst
This introduces overlap wi…
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## babylon.js + cesium
参考: https://github.com/Hypnosss/cesium-babylonjs
```ts
import * as Cesium from 'cesium';
import "cesium/Build/Cesium/Widgets/widgets.css";
// import "@babylonjs/core/Debug…
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**Describe the bug**
When logging an `.obj` file, the texture `.mtl` and `.png` files are not uploaded and not visible in the Babylon.js visualisation in the dashboard.
**To Reproduce**
Steps to …
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I've been working on a Babylon.js renderer for ARnft. I found online that there used to be a branch where you were working on adding it. I have things half-working, right now I can't get the model to …
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Are there any plans to support Babylon JS?
Thanks
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**Overview:**
When importing .glTF files, Babylon.js creates instanced meshes when two nodes point to the same mesh however, the opposite does not happen in the exporter which may result in reduced p…
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Interessante (e semrberebbe ben documentata) Babylon js UI node
https://github.com/bartbutenaers/node-red-contrib-ui-babylonjs-3d/tree/main
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- Create fast babylon -> three.js scene converter
- Write vertex attributes in place to the same geometry on update for perf
- Add a demo / example of a Babylonjs scene rendered with the path trac…
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Babylon.js had been support VRM 0.x glTF extension. Please see [Forum](https://forum.babylonjs.com/t/loading-vrm-humanoid-based-model/4980).
Original repository [virtual-cast/babylon-vrm-loader](ht…
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When we do this, we can update Babylon.js to use the fetch API instead of XMLHttpRequest. Perhaps even deprecate XMLHttpRequest in this repo.
Note that fetch polyfill with XMLHttpRequest does work.