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Dear Bruno!
I spent a bit time to create an OpenStageControl Interface like announced and I am slowly preparing to offer it here as a template for everyone interested.
I stumbled across three issu…
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With PixiJS v8, advanced blend modes are imported as follows (see for instance https://pixijs.com/8.x/examples/basic/blend-modes):
```js
import "pixi.js/advanced-blend-modes";
```
However, this trigg…
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I'd like to advocate for being able to set blending on a per buffer basis (rather than for everything with ColorBlendAttrib). In principle you could set a specific blend func for each but I think the…
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Would be nice to have "color" and "luminance" blending modes for "Blend Images" node.
A color mode would impose the color information on the layer below. A luminance mode would grab the color infor…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
We really need a blend mode option for models and meshes, to draw models and meshes in the same predicate as sprites.
…
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**Describe the project you are working on:**
It is a kind of presentation in which I would like to use the sprites of my game with the "Destination in" blend, but this blend does not exist in God…
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Hello tmap team,
first: wonderful package, thanks for your hard work.
Now my feature request: Blend modes for tmap layers! Now that R has integrated support for compositing, it would make workin…
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Perhaps an ability to use [blending modes](http://en.wikipedia.org/wiki/Blend_modes)? Usage could be something like:
``` javascript
var color1 = Spectra(...);
var color2 = Spectra(...);
var blended =…
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Hi @rainyt, I have been using your library extensively lately and i was wondering if it is possible to implement a similar Shader optimization as it is for `BlendMode.additive` also for the other blen…
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> Do you just click different blending modes until it sort of looks right?
>
> Well, that probably won't change after you read this but at least you probably won't use Lighten or Darken again.
h…
oelna updated
2 years ago