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Great work, it seems you've only calculated 32 blendshapes, can your method be used to calculate all 52?
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### Have I written custom code (as opposed to using a stock example script provided in MediaPipe)
None
### OS Platform and Distribution
Linux Ubuntu 22.04
### MediaPipe version
0.10.14
### Bazel…
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I was playing around with the new version (great work, btw, one of my favorite mods and one of the things I miss most in HS2), and had an issue where a blend shape wasn't behaving unexpectedly. This s…
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Hi, thanks for your work, I have successful run the mediapipe_blendshapes_model_to_pytorch.py and get the pytorch model. But when i run test_converted_model.py, i meet the error :
site-packages\me…
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Hi there, I have been trying to get this script to work with a new version of blender but to no avail.
I am wondering if you maybe have an up to date script that will work?
I can get faceshift…
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Thank you so much for sharing this work!
I have a question: can we train the EMAGE model with the skeleton and ARKit blendshapes (like BEAT dataset)?
Thank you!
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### Is your feature request related to a problem? Please describe.
After the recent SteamLink intergration update, some few eye and face tracking parameters were added to the eye manager and the avat…
hazre updated
3 weeks ago
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Skinning and blenshapes are important feature for avatars.
We need to support UsdSkel for it: https://graphics.pixar.com/usd/release/api/usd_skel_page_front.html
syoyo updated
3 months ago
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## Description
Increase maximum blendshapes from 10. Maybe it could be set up to find blendshapes that mach a name and a number like how flowbones does it. With flowbones you can do "flow_bone_#". I …
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Hi @yhw-yhw
Is there a possible way to convert SMPLX Expressions to Arkit Blendshapes?
Thank you!