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- `three` version: 0.161.0
- `@react-three/fiber` version: 8.17.10
- `@react-three/drei` version: 9.114.3
- `node` version: 18.20.3
- `npm` (or `yarn`) version: 10.7.0
### Problem descripti…
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### Scene System (#21)
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Features:
- use existing BVH/Octree implementation and update it to update dynamically
- must be done in a way as to not effect framerate
- tree building optimi…
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Hello,thank you for your excellent work,I get the error in gaussiantracer when update_bvh:(cuda 11.6)
“gaussian-raytracing/scene/gaussian_model.py", line 432, in update_bvh
self.gaussian_tracer.upda…
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Thanks for your awesome work.
I want to convert your output to bvh, but I found that your joints are not in the smpl format. Do you have any suggestions for converting your joints or motion vectors t…
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Hi, I just tested the code from README, but it has error with CUDA.jl:
```julia
using CUDA
using ImplicitBVH
using ImplicitBVH: BBox, BSphere
# Generate some simple bounding spheres; save t…
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Can you open all the bvh on your display web page?
ejuoy updated
3 weeks ago
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**Is your feature request related to a problem? Please describe.**
I have lots of bvh and fbx files with mocap skeletons in them, I'd love to be able to review them in f3D.
**Describe the soluti…
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Suggestion, it would greatly assist in audiovisual production and in games.
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I'm getting an Value Error : invalid mode: 'rU' when iporting a bhv.
Traceback (most recent call last):
File "C:\Users\andre\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\io_ani…
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First off, great addon!
And it works until the very last step of baking....
Mocap data (403 frames) and an imported bvh in rest pose (403 frames)
Retargeted mocap data to bvh - success and as…