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Hi!
We use your AdvancedSessionsPlugin on UE5.4.1 with no issues (other than Receive/Delegate Events) but when Testing a migration over to UE5.5 we are seeing a Fatal Crash on Packaged (Debug) game…
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We currently track the callstacks for each instruction in the `locations` field of the `DataflowGraph`:
https://github.com/noir-lang/noir/blob/3c361c9f78a5d9de1b1bcb5a839d3bc481f89898/compiler/noirc_…
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I returned to using MeleeTrace in UE 5.4.4 (I converted my project https://github.com/unreal79/Melee-Trace-Example-1). I'm using UE plugin from marketplace. After start I see in log:
```
LogClass:…
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### Environment information
```plain text
System:
OS: Windows 11 10.0.22631
CPU: (12) x64 Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
Memory: 4.40 GB / 31.74 GB
Binaries:
Node: 20.12.2 - C:…
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Not sure if this is plugin or map or addon issue, most players on the server crashed to desktop in the middle of the game without error messages. The server was fine.
We're playing the map [Steam W…
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Hi Hans,
First, thanks a lot for your mods, really brings the game to another level ;)
I just had a callstack coming from REAWheels, not sure how it is triggered though. The only thing I can see…
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Would be nice to get even (partial) support for Emscripten -- I currently only need `cpptrace::generate_trace().print()` in my project, and I have to `#ifdef` for Emscripten like this:
```cpp
#ifd…
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I’m trying to build my project using Unreal Engine 5.4 for iOS. I use SocketIO 2.8.0 to connect to the backend. When trying to connect to the socket, a crash occurs. This only happens on iOS, only in …
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Currently ADE does not dump a callstack when params throws an error like this one:
` 9:16:33 Error Params: Type Array, expected Object`
I think it's critical to dump call stack in that case like o…
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``` factor
IN: scratchpad "hello" callstack.
assertion "type_p()" failed: file "../vm/tagged.hpp", line 31
```
It fails like that in debug mode. But probably should throw a type error or something.