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rlewicki
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MeleeTrace
Unreal Engine plugin that enables user to accurately trace melee hits in the game using interpolation between sockets defined directly on the character or weapon mesh.
https://www.unrealengine.com/marketplace/en-US/product/melee-trace
MIT License
40
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For `OnTraceHit`, `OnTraceStarted`, `OnTraceEnded`, send the HashID of the ActiveMeleeTrace that broadcasted the delegate
#17
E3245
opened
1 week ago
2
Filter unwanted mesh sockets
#16
Lopyl14
opened
3 weeks ago
1
Editor errors, property is not initialized properly.
#15
bibCorp
closed
1 month ago
6
Incorrect 'Location' returned by 'OnTraceHit_Event'
#14
Soliax
closed
2 months ago
11
Crash when using Live Coding with Melee Trace in C++
#13
E3245
closed
2 months ago
4
UE5 5.2 Crashing
#12
Polar2b
closed
3 months ago
7
Check attached Actors for Meshes on StartTrace
#11
DawnDevelop
closed
4 months ago
0
Allow start and end trace to be called from blueprints
#10
rlewicki
closed
4 months ago
0
Create latent node for listening for hit detection
#9
rlewicki
closed
4 months ago
1
Allow to override default trace channel per component bases
#8
rlewicki
closed
4 months ago
0
Component trace never starts
#7
Knear2
closed
4 months ago
5
Default Trace Density 5 is too low
#6
unreal79
closed
1 month ago
5
Example project?
#5
unreal79
closed
6 months ago
4
Request
#4
travisbales2304
closed
8 months ago
3
Is always collide with "CapsuleComponent ("CollisionCylinder") "?
#3
Yukkitio
closed
1 month ago
5
StaticMesh support?
#2
coolzilj
closed
8 months ago
5
Is it possible to use the plugin in UE 5.1.1?
#1
saravanan290702
closed
8 months ago
9