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@castower Simple question for you just to make sure I'm understanding the task:
In Part 1 of Lab 2 we are supposed to design the same game but with 5 doors - two cars and three goats. After we make…
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Patrick has highlighted that getting the cart driving aspect of the game feeling fun and solid should be a top priority.
We'll need to focus o making sure that handling and collisions feel right (rig…
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Hi,
For an imported vehicle, I'm applying the car paint material as instructed in the tutorial, and the static mesh view looks something like this:
![Screenshot from 2024-08-09 02-51-16](https://g…
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@castower I believe I have completed the lab - what I think was supposed to be straightforward whooped me a bit. I'd like to make sure my answers are on track (if that is ok) so I can try and fix thin…
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When a car turns left, it momentarily exceeds the left turn speed. Specifically, suppose the speed limit on the straight part of the intersection is 16m/s, and the speed limit when turning left is 5m/…
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Working with Autoware planning simulations can be a little figety. We want to simplify this, especially when performing demos.
We could either:
1. Use an extensive [Simulator Scenario](https://autowar…
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# Game summary
- Game name: HTR+ Slot Car Simulation
- Game serial: PCSE00551
- Game version: 01.00
# Vita3K summary
- Version: v0.1
- Build number: 1316
- Commit hash: https://github.com/vit…
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Hi,
I am able to run the simulation but I don't any movement in there, just the scenarios can be loaded. Any help will be highly appreciated.
Thank you.
Regards
Nasim
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# App summary
- App name: HTR+ Slot Car Simulation
- App serial: PCSB00938
- App version: 1.00
# Vita3K summary
- Version: v0.1.3
- Build number: 2311
- Commit hash: https://github.com/vita3k…
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I am working on a highway tollstation simulation currently. Here I have one **disallow='all'** lane in each of 2 lanes to represent a toll booth. But when I ran the simulation with **--lateral-resolut…