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### WorldEdit Version
7.3.6+6892-3d660b8
### WorldGuard Version
7.0.10+d9424b1
### Platform Version
Purpur 1.21.1-2302-0a9941e
### Confirmations
- [X] I am using the most recent Minecraft relea…
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Does this have support for creating tool variants based on enchantments? I assume you could do it with the custom modules but I don't feel like I understand it well enough to even know if what I'm try…
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To replicate this issue, first add a shield using this lib, then somehow run the following code after a single-player game starts:
```
public class Debug {
public static void debug() {
ItemStac…
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### CraftBook Version
CraftBook_3.10.12-Build4862
### Platform Version
1.21.1-15-master@11b4ac7
### Confirmations
- [X] I am using the most recent Minecraft release.
- [X] I am using a version of…
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The issue is for example, the enchantments. They don't show up. Starting 1.20.5, Mojang has changed the syntax on almost EVERY command including NBT. And It seems that this mod's code is currently out…
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**Describe the solution you'd like**
This is one of the functions that I have been asking for since the plugin went on sale, it is to be able to place a different name of the enchantments in the menu…
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### Describe the bug
spam in console
https://mclo.gs/qn8q6bS
### How to reproduce
I don't
### Screenshots / Videos
_No response_
### "/ae plinfo" link
https://paste.md-5.net/utaliwoway
###…
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This is my own version of item modifiers, as a response to that forum post of RPG-style stat modifiers.
**Modifiers** should be accessory-like items that can be applied onto weapons/armor to slight…
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give @a netherite_helmet[trim={pattern:silence,material:netherite},custom_name='["",{"text":"Night Suit","italic":false}]',enchantments={levels:{aqua_affinity:1,blast_protection:255,depth_strider:255,…