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### What is the issue?
## Overview
It appears the updated functionality for `dagger login` was released, but the Dagger Cloud docs weren't updated. The new feature makes it A LOT easier to use Dagge…
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Hi,
Thank for your module.
Currently password is handled as a string - dagger exposes a type `dagger.Secret`.
Using `dagger.Secret` would hide the password in logs.
Would it be possible to…
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Trace of objs
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Examples of Dagger 3 and Greatsword 5 on a [Harbinger page](https://hardstuck.gg/gw2/builds/necromancer/power-quickness-harbinger/)
![7644](https://github.com/HardstuckGuild/GW2-Tooltips.js/assets/…
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Stacktrace:
```java
Caused by: java.lang.IllegalAccessError: failed to access class com.google.common.base.NullnessCasts from class com.google.common.base.Suppliers$NonSerializableMemoizingSupplier …
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### What are you trying to do?
This maybe be more of a documentation request. But essentially, having a good way to run dagger from within dagger. This should solve issues where dagger with certain…
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### Version
Latest 1.4.4-stable
### OS
Windows
### Platform
Steam
### This bug affects...
Gameplay as a Player
### Description
In Don't dig up worlds the Stats of the Magic Dagger don't chang…
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In official SDK, they're renamed the `Query` type into `Client`, so after calling `Dagger.Connect`, the method will return `Dagger.Client` type instead of `Dagger.Query`.
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I often find myself wanting to run
```
dagger build
```
or similar and then I have to go back and add the `call`. Ideally, this would just work if there was no confusion.
cc @shykes
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### What are you trying to do?
Creating a "Daggerverse" that has many modules residing in the same Git repository is a common practice today. However, not everyone will commit the generated code up t…