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There are compatibility issues when it comes to porting the game into the HUD. As there isn't a console to display the issue, do create a proper debugging tool in the game to make your life easier.
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We currently generate a unique className for every `stylex.create` call the identifies the file, constant name and rule name. We should have a more rich system for adding debugging information
that ca…
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Simple recursive calls of a definition/theorem should be marked with a "recursive call" icon:
![image](https://github.com/user-attachments/assets/e0d9b6d3-d4d8-4438-9540-dc963bec6ee6)
More compl…
sxhya updated
4 hours ago
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**Submitting author:** @ashton314 (Ashton Wiersdorf)
**Repository:** https://github.com/utahplt/juliacon2023-paper
**Branch with paper.md** (empty if default branch):
**Version:** v1.0.0
**Editor:** …
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Jinhyok's recent bug report for PSAT reminded me that it would be quite useful to introduce debugger usage into the CAPS toolkit.
Has anyone tried the Netbeans debugger with the large code and had s…
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Reconstruct the AST and projection tree for a given node
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### Brief Issue Summary
![Image](https://github.com/user-attachments/assets/666c09bb-2422-4de3-8577-b3ff62dbd700)
now ,shift F5 is cmake debug,and ctrl F5 is cmake start without debugging.
but syst…
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We need to aid anyone who wants to debug issues on daemon dockers. At minimum we should add editors to the docker. Requested tools:
- vim
- nano
- less
- more
- htop
- tmux
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### Brief Issue Summary
CMake extension allows to start debugging right from the box, however, if you modify source files while debugging and then hit Restart on debugging controls it won't rebuild t…
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Your add-on looks very impressive!
Do you plan to make some debugging and profiling tools similar to Beehave ones?