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ThePat02
/
BehaviourToolkit
A collection of tools for AI Behaviour in the Godot 4 Game Engine!
MIT License
301
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docs: Updated small error in FSMState documentation
#85
psantimauro
closed
2 weeks ago
1
`FiniteStateMachine` only processes one event per frame.
#84
nickswebsite
opened
2 months ago
1
WIP: FSMStateIntegratedBT state fix
#83
nickswebsite
opened
3 months ago
0
Added FSMTableControl to editor main screen
#82
nickswebsite
opened
3 months ago
1
BTSequence does not return SUCCESS when the last action is successful until the after first action has run again in some cases.
#81
nickswebsite
opened
3 months ago
2
Add await support to BT
#79
dfego
opened
4 months ago
3
C#?
#77
Shadowblitz16
closed
4 months ago
1
Add the _on_enter() function to the BTBehaviour class for leaf,composite and etc
#76
ziengri
closed
5 months ago
1
Added a few new features for FSMs
#75
dfego
opened
5 months ago
10
Errors after v2.0.1 update
#74
dfego
closed
4 months ago
3
add: Dynamic changes to Behaviour Patterns at runtime Nr.2
#73
SirPigeonz
opened
5 months ago
5
add: Ability to add FSM and BTs using the UI
#72
ThePat02
closed
5 months ago
0
fix: Error when BTRoot has no children
#71
ThePat02
closed
5 months ago
0
fix: Static Typing for _get_configuration_warnings
#70
dfego
closed
5 months ago
9
LeafCall should accept blackboard value as argument type
#69
Shadowblitz16
closed
6 months ago
0
Add blackboard value support to LeafCall and LeafTween
#68
Shadowblitz16
closed
4 months ago
6
add: Custom Conditions for BTs
#67
ThePat02
closed
6 months ago
0
LeafCondition for Vector2.length?
#66
Shadowblitz16
closed
5 months ago
2
Convert BehaviourToolKit to use resources and graphic edit
#65
Shadowblitz16
closed
6 months ago
1
Open discussions tab for repo
#64
Shadowblitz16
closed
6 months ago
1
Updating and cleaning up the documentation comments
#63
SirPigeonz
closed
6 months ago
0
Removed class_name of an example scene
#62
SirPigeonz
closed
6 months ago
0
Remove actor parameter in behavour's in favor of something else
#61
Shadowblitz16
closed
6 months ago
11
Input?
#60
Shadowblitz16
closed
6 months ago
6
Maybe include behaviour and behavior in the title of your plugin in godot
#59
Emma-Black
closed
6 months ago
3
Redesign feature request: Simplify transitions
#58
evilenzo
opened
6 months ago
7
Upgrade main branch to 2.0.0
#57
ThePat02
closed
6 months ago
0
Update from 2.0.0
#56
ThePat02
closed
6 months ago
0
add: Simple Example scene for a Character Controller using a FSM
#55
ThePat02
closed
6 months ago
0
Example Scene to use static typing
#54
TheYellowArchitect
closed
6 months ago
3
Loop decorator leaf
#53
evilenzo
closed
6 months ago
13
Using ReadTheDocs for documentation
#52
ThePat02
closed
6 months ago
1
add: Custom scripting for tween values
#51
ThePat02
closed
6 months ago
3
Tween node - add option to use value from blackboard
#50
evilenzo
closed
6 months ago
4
Godot 4.2 what is the policy
#49
SirPigeonz
closed
7 months ago
2
Sometimes a scene needs to be reloaded before you can edit / reset properties after adding a new node.
#48
ThePat02
opened
7 months ago
6
add: Dynamic changes to Behaviour Patterns at runtime
#47
SirPigeonz
closed
6 months ago
14
add: Configuration Warnings and Asserts
#46
ThePat02
closed
6 months ago
11
API change: Delta as a first parameter in process functions
#45
SirPigeonz
closed
7 months ago
2
Makes BTComposite nodes aware of changes in their children
#44
SirPigeonz
closed
7 months ago
7
docs: Restructure documentation
#43
ThePat02
closed
6 months ago
0
Add a quickstart guide with a simple example.
#42
ThePat02
opened
7 months ago
1
refactor: Replace Status with BTStatus
#41
ThePat02
closed
7 months ago
10
docs: Revamped README
#40
ThePat02
closed
7 months ago
0
Proposal: More Atomic Leaves design - for performance and tree readability
#39
SirPigeonz
closed
7 months ago
8
BTParallel is broken and not working correctly
#38
ThePat02
opened
7 months ago
1
add: LeafSignal for BehaviourTree
#37
SirPigeonz
closed
7 months ago
0
Change Spaces indentation to Tabs
#36
SirPigeonz
closed
6 months ago
10
add: UX improvements, including shortcuts for alter node adding behaviour
#35
ThePat02
closed
7 months ago
0
add: Utility Leaves for the Behaviour Tree
#34
ThePat02
closed
7 months ago
0
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