Closed dfego closed 4 months ago
Please reimport all icons in the icons folder. This fixes it. I have no idea how to fix this tbh. Might look into it later
I think it probably has to do with the editor scale setting on the avg imports.
First off yes, it was in an empty project (as well as a non-empty one). And reimporting those files does seem to work. I appreciate the workaround! The errors did point me in that direction but I'm sufficiently new at this that I didn't exactly know how to do that, but I figured it out now!
On Windows 11, Godot 4.2.1, I started a new project, imported the plugin via the AssetLib, and see the following errors. It doesn't look like I can use the plugin either, when attempting to create a new node, I'm not seeing any of the types.