ThePat02 / BehaviourToolkit

A collection of tools for AI Behaviour in the Godot 4 Game Engine!
MIT License
303 stars 12 forks source link
behaviour-tree finite-state-machine godot

Thumbnail

BehaviourToolkit for Godot 4

This plugin provides a set of tools to create custom and complex behaviour in the Godot 4.x Game Engine.

Features

When a new version is available on GitHub, the plugin will display a notification in the Toolbox!

Installation

Usage

Make sure the clones the addons and script_templates directories into your project.

  1. Add a FiniteStateMachine or BTRoot node to your scene.
  2. A toolbox will appear in the editor, allowing you to add behaviour nodes to the scene.
  3. Setup and configure your behaviour nodes in the inspector.
  4. Right-click your FSMState/FSMTransition/BTLeaf and extend the script.

Now you can implement your own behaviour logic using the virtual methods provided by the script templates.

Documentation

Screenshot

Notes

This is the first time I've ever made a bigger plugin for Godot, so I am happy for any suggestions, feedback and contributions. If you need help or have any questions, feel free to contact me on Discord (thepat02) or open an issue on GitHub!

You can also buy me a coffee if you like the plugin and feel like supporting me :D

Have fun creating awesome behaviours!

Star History

Star History Chart