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![decider](https://user-images.githubusercontent.com/69112024/153217266-437a4c6e-108e-4e82-9177-7dfa6b3514a6.PNG)
![deciderUnity](https://user-images.githubusercontent.com/69112024/153217288-eac3fb80…
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Hi,
Thank you for the great work!
Given the current prevalence of Large Language Models (LLMs), are there any plans to include more LLM-based approaches in performance evaluations, especially fo…
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Was listening to a Josh Sawyer talk on evolution on reputation systems in RPG's and near the end he talks about some of the dialogue tools Obsidian Entertainment utilizes. One of the features he menti…
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## 論文タイトル(原文まま)
PSLM: Parallel Generation of Text and Speech with LLMs for Low-Latency Spoken Dialogue Systems
## 一言でいうと
低遅延な音声対話システムのために、テキストと音声を並行して生成する新しい手法を提案し、その有効性を示した。
### 論文リンク
https:…
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There are some missing abstracts in the dataset. Is this a dataset collection issue or an issue with the released dataset?
Example where `@cite_0` is missing `abstract` field
```
{
'aid': 'cs9…
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- [ ] [[2308.00352] MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://arxiv.org/abs/2308.00352)
# [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](http…
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What is the best way to handle a big amount of flags in a game that has a similar structure as DISCO ELYSIUM? Is there a way to set variables without loading them into the Resource first?
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- **Draft Title:** Information vs Experience: how to build mature Design Systems
- **Length:** 20 min
- **Links:** [Original Article](https://uxdesign.cc/how-the-distinction-between-information-and-…
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We will want to have dialogues in our game to convey the story.
This feature aims to implement a robust NPC dialogue system that supports interactive and dynamic conversations within the game. This s…
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AI systems, e.g., ChatGPT-based, could [co-author](https://support.microsoft.com/en-us/office/document-collaboration-and-co-authoring-ee1509b4-1f6e-401e-b04a-782d26f564a4) or [collaboratively edit](ht…