Was listening to a Josh Sawyer talk on evolution on reputation systems in RPG's and near the end he talks about some of the dialogue tools Obsidian Entertainment utilizes. One of the features he mentions I feel would be a super nice QOL feature for the plugin.
Link to talk with start of sentence timestamp: https://youtu.be/1OrUhqgueAE&t=4035 Time of mentioning feature 1:08:00.
The idea of the feature is be able to have a node similar to Unreal Engine Blueprints group node (the grey boxes). This can just be a layer lower and doesn't need to conform to the nodes inside, instead could just be manually adjusted even for just the beginning as a nice way to provide a nice way to have overview of the node structure
Quick dirty mockup.
Found a video from sawyer that showcases their dialogue tree system that might be an interesting watch, seems they implemented the grouping system.
Was listening to a Josh Sawyer talk on evolution on reputation systems in RPG's and near the end he talks about some of the dialogue tools Obsidian Entertainment utilizes. One of the features he mentions I feel would be a super nice QOL feature for the plugin. Link to talk with start of sentence timestamp: https://youtu.be/1OrUhqgueAE&t=4035 Time of mentioning feature 1:08:00.
The idea of the feature is be able to have a node similar to Unreal Engine Blueprints group node (the grey boxes). This can just be a layer lower and doesn't need to conform to the nodes inside, instead could just be manually adjusted even for just the beginning as a nice way to provide a nice way to have overview of the node structure
Quick dirty mockup.![image](https://github.com/user-attachments/assets/b3533048-b00b-4120-b5ea-0fd11a97c356)
Found a video from sawyer that showcases their dialogue tree system that might be an interesting watch, seems they implemented the grouping system.