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I'd love to have support to DLSS on this, it runs a lot faster for RTX cards. The performance boost on VR would be insane.
If any of you have a fork with DLSS support, please, tell me. I would even h…
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See: https://github.com/goatcorp/FFXIVQuickLauncher/issues/1559#issue-2381297226
Option for DLSS upscaling is grayed out in in-game settings.
When launching from lutris, with GE-Proton9.9 I have…
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What would it realistically take to implement support for DLSS within this project? Could we make use of DXVK-NVAPI for such feature?
This is a wonderful project and I’m looking forward to contribu…
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DLSS currently does not work with wine + dxvk. It *does* work with Proton. Setting up this issue to help figure out why. Test builds will be posted here: https://github.com/rankynbass/XIVLauncher.Core…
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Yes, of course v1 is nothing like v2.
But presumably you still have all the interfaces to hook up the game available?
In particular, temporal data may not have been a big thing back in 2019 but it …
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Current buttons
1. Primary filled
2. Secondary outline
3. Primary disabled
4. Secondary disabled
Proposed buttons
1. Primary filled buttons (digital blue base 006CB8, on hover =…
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First Thanks for you hard work, Actually it is not an issue but a question. When Intalling optiscaler, the DLSS option appears in the game settings. Now my question is, I have to use the game settings…
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Seems DLSS 3.1.11+ started reading a few settings from DRS, here's what was found in 3.1.30:
```
0x10E41DF3 (NGX_OVERRIDE_RENDER_PRESET_SELECTION) - dword (0 - 6 which goes to disabled/preset A/B/…
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I've been experiencing crashes in Star Citizen whenever I enable DLSS since it was added in the 3.23 patch.
This stood out a bit from the log:
Unknown Function IDs:
```
NvAPI_QueryInterface …
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After current patch on Hogwarts Legacy (1228792), the FG is again blocked.
The dlls are copied to following directories:
`\Hogwarts Legacy\Phoenix\Binaries\Win64`
![obraz](https://github.com/use…