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I am getting this error when increasing the min dist and max mesh.
The same coordinates worked with 500 min dist and 5000 max mesh. When I increased to 1500 min dist and 15000 max mesh I get this e…
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Hello there,
i want to access the complete json from the gltf file. I tried to get the root, but he is not displaying the whole json from the gltf file ?
This is what i see when i access the root …
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Following up on https://github.com/dwcaress/MB-System/issues/1257 it would be great to have the default output of `mbgrd2gltf` be a compressed mesh. The open source Draco library (https://github.com/g…
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How do I compile a project with Draco mesh compression enabled? And how does decompression work - automatically or do I need to decode compressed data manually?
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Hi,
I'm using your library to produce gltf files followed by a javascript library to draco compress them.
It works but it's a bit slow.
Do you have any plan to add draco compression and perhaps…
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### Draco 1.3.6 cmake fails / 1.3.7 succeeds
### Steps to Reproduce
1. Clone repo
2. Built with the build script including draco build flag (--draco)
3. cmake fails at 72% ([ 72%] Built target d…
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I'm using this crate for the [Arsenal](https://github.com/katharostech/arsenal/) game engine I'm building and Draco compression is something that I'm going to want to support in the future. @bwasty su…
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Draco is a form of graphics compression for formats like glTF.
To do this, we'd like to avoid having to ship an extra shared library in the `.Native` NuGet package, and instead link Draco staticall…
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Hello,
I encountered an issue while using Draco's compression feature on a GLB file that utilizes the EXT_instance_features and EXT_mesh_gpu_instancing extensions. After compression, the resulting …
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Is it possible to use this library to apply Draco compression to an existing gltf file?