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First of all, thanks for creating this great tool.
My issue arises when creating enum flags, I usually already include the `everything` and `nothing` in my own code. For example:
```
[System.F…
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Hey! I've been trying TinkStateSharp on some projects to replace my home-made observable state solution that requires manual binding so that the bindings are auto-generated. It works mostly great so f…
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Hi,
I was trying to use your plugin to show some `Serializable` item, but the height of the displayed list item doesn't respect the item.
![reordablelist-default](https://user-images.githubuserc…
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So with [AllowNesting] a CustomPropertyDrawer of nested classes seems to be ignored.
I fixed it by:
a) Downloading the script from here that would lookup the correct drawer:
https://forum.unity…
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While making my custom editor i encountered a problem, When changing the "IndentLevel" it messes up the slider.
### Before:
![Before Image](https://i.imgur.com/LweFmtX.png)
To fix this you can ad…
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Thanks for the awesome project! But I got some problems while using the dictionary with a list of value.
* Unity version: 2020.3.12f1
* Sample Code:
```csharp
public class Foo : MonoBehaviour
{…
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**Describe the bug**
If I have a an enum field where the enum has the `System.Flags` Attribute, right clicking it results in an IndexOutOfRange Exception
**Expected behavior**
The right click men…
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My unity version is 2022.3.9f1, plugin version is 1.0.2 installed via UPM Git Extension.
I can't scroll the list to see more content by scrolling the mouse wheel except by dragging the window size.
…
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Unity Editors do not work with Serializable class. I assume we would need a PropertyDrawer. Also a custom base class of some kind in order to make it work with arrays.
```
using UnityEngine;
usin…
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I'm using Unity version 2020.3.11f1. I added the [SerializeReference] and [SerializeReferenceButton] (but same issue with Menu) to a list of objects in my ScriptableObject class. At first it works fin…