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nadako
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TinkStateSharp
Handle those pesky states, now in C#
https://nadako.github.io/TinkStateSharp/
The Unlicense
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Sharing some solution to handle Unity serialization
#33
Lythom
opened
3 months ago
2
explore what's required for serialization
#32
nadako
opened
3 months ago
0
Provide a way to reset internal static fields (and use it in Unity)
#31
nadako
opened
4 months ago
0
Make DisposableLifetimeHelper.DisposeOnDestroy work properly on never-enabled objects.
#30
nadako
opened
5 months ago
0
Add disposable utilities (possibly as a "separate" library?)
#29
nadako
opened
5 months ago
1
Add a documentation page comparing TinkState# with R3/Rx
#28
nadako
closed
5 months ago
0
Support passing delegate instead of `IEqualityComparer<T>`
#27
nadako
opened
9 months ago
0
Add cookbook style examples
#25
nadako
opened
11 months ago
1
Add support for Flax Engine
#24
nadako
opened
1 year ago
0
Visualize & debug observable dependencies
#23
nadako
opened
1 year ago
1
Run the test suite on IL2CPP
#22
nadako
opened
1 year ago
0
Explore explicit invalidation idea
#21
nadako
opened
1 year ago
4
Swap between two List for the UnityBatchScheduler queues instead of allocating a new one each time (closes #19)
#20
nadako
closed
1 year ago
1
Avoid unnesessary List allocation for bindings in `UnityBatchScheduler`
#19
nadako
closed
1 year ago
0
add batch scheduler implementation for Godot
#18
nadako
closed
1 year ago
1
Add Godot scheduler and lifetime helpers.
#17
nadako
closed
1 year ago
1
Update playground/test Unity version to 2021.3.18f1
#16
nadako
closed
1 year ago
0
Add methods for exposing collection entries as Observable<read-only-collection>
#15
nadako
closed
1 year ago
2
Add ability to disable tracking for parts of code in `Observable.Auto(Run)`
#14
nadako
opened
1 year ago
0
Support passing IEqualityComparer to Observable.Dictionary.
#13
nadako
opened
1 year ago
0
Implement granular observability for collection elements
#12
nadako
opened
1 year ago
0
Some work on the helper to manage IDisposable lifetime with Unity game objects.
#11
nadako
closed
1 year ago
1
Consider collection modification event "streams"
#10
nadako
opened
1 year ago
0
Avoid subscription list allocations on auto-observable computations.
#9
nadako
closed
1 year ago
0
Diagnostic analyzer for unused `Bind` return.
#8
nadako
closed
1 year ago
2
Implement syntax sugar for defining observable models using IL post-processing (see #4).
#7
nadako
opened
1 year ago
1
Add support for custom observable implementations.
#6
nadako
opened
1 year ago
0
Support observing collections like an `Observable<read-only-collection>`
#5
nadako
closed
1 year ago
1
Add some syntax sugar for observable models
#4
nadako
opened
1 year ago
5
Support cancellable async computations.
#3
nadako
closed
1 year ago
0
Avoid copying observers array when firing.
#2
nadako
closed
1 year ago
1
Add Observable<T>.Map<TOut> for simple observable transformations.
#1
nadako
closed
1 year ago
1