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### Describe the bug
I have a scene with a dynamic envmap that's set to update OnEnabled.
When you first open the scene the lighting will be dim, if you toggle "Render Dynamically" off and on or mov…
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Automatically apply [$fresnelreflection](https://developer.valvesoftware.com/wiki/$fresnelreflection) for LightmappedGeneric and [$envmapfresnel](https://developer.valvesoftware.com/wiki/$envmapfresne…
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Hi, thanks for your amazing work. There is a strong distortion in the center of the envmap. It can also be seen in the paper (Fig. 7). Could you let me know why this happens and how can I remove this …
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Java代码大体如下:
String expression = "return a==nil ? \"nothing\" : \"something\";";
Expression compiledExp = AviatorEvaluator.compile(expression, true);
Map envMap = ImmutableMa…
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https://coeleveld.com/skydomes-equirectangular-environment-textures-and-hdri/
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I propose adding a toggle or new camera view mode to aid in clustering for optimization.
View mode could uniquely colorize each unique prop to help prioritize areas for clustering.
Alternatively, …
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Repro Settings
Windows 10
EP2/P/TF2
Model Phong+Envmap
Gamma settings are currently scaled incorrectly. This is also seen in the file preview.
Normal map green channel is also flipped after gam…
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Hi @Isabella98Liu
Referring to issue #2 given light positions, you represent each light probe as SG and optimize it? So the final env map is a collection of 142 SGs?
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When you use the version converter on a Static Cubemap Texture (e.g. materials/metal/black_wall_envmap_002a from Portal 2), the result is a corrupted VTF (as stated by VTFEdit Reloaded). It doesn't op…
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The terminal output suggests that it may be swamped; it just keeps printing "script: waiting on layout"