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koerismo
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PBR-2-Source
A Python-powered gui for converting pbr materials into Source Engine-compatible materials.
GNU General Public License v3.0
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Results from porting from Unreal to Black Mesa
#16
Jofoyo
opened
2 weeks ago
0
Feature Request: Envmap Fresnel Considerations and Phong Only Mode
#15
Jofoyo
opened
1 month ago
1
v2.0.5-beta Gamma Bug
#14
Jofoyo
opened
1 month ago
2
Feature request: VTF format options
#13
Jofoyo
closed
1 month ago
2
feature request: automatic scaling
#12
Fennecai
closed
1 month ago
1
"Specified module could not be found"
#11
TheNameNoOneKnew
closed
2 months ago
3
Division by zero
#10
klaussilveira
closed
3 months ago
4
Getting error "operands could not be broadcast together with shapes (256,256,3) (384,384,1) (256,256,3) " when trying to use textures that aren't all the same size
#9
jibanyanlnewels
closed
1 month ago
2
Getting "KeyError: (0, 0, 12)" while exporting materials using the last release
#8
chianti-ga
closed
3 months ago
1
No reflectivity info in VTF
#7
romario516
closed
3 months ago
4
Random small UI changes
#6
JJL772
closed
4 months ago
1
Add text to the export progress bar
#5
JJL772
closed
4 months ago
1
correct console showing up
#4
maksw2
closed
4 months ago
2
Failed to find materials directory
#3
radiationwow
closed
8 months ago
2
The basecolor texture ends up being absolutely black no matter what
#2
romario516
closed
4 months ago
2
Feature: Add phong support
#1
koerismo
closed
2 years ago
1