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Dear Author,
While reading the keypoint inference code, I noticed that there is no mention of the face mask component. Could this omission significantly impact the results? Have you considered incorp…
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We are adding a face to Vapi's AI agent but there is a limitation:
We want to be able to receive raw PCM16 audio bytes to pass that to our facial animation model.
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hi, thanks a lot for these scripts. I have been spending some hours trying to get facial animation to transfer but without much success. I'm using a 'copy location' constraint instead of 'copy rotatio…
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There are currently no shape keys available for mouth animation as in Makehuman. They are also missing for the eyes. The only way to do this is to use bones from the standard rig, but in this case the…
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The facial blendshape is 52 which is equal to APPLE?
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https://github.com/v10networkscom/saltychat-fivem/issues/9
Same Problem here:
Players can only see themselve talking.
Installed latest script version and latest ts plugin. Using ESX Legacy + …
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If playing at high framerates when the in-game limiter is disabled, facial animations on in-game cutscenes play back extremely quickly, skipping their transitions between each expression. This makes t…
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Hello, we are adding a facial animation model to Retell's voice agent so we need to pass in the raw audio data stream to our model as PCM16. We first convert that from Float32 to Uint8. The audio does…
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Great job! And solute the open source spirit of your team!
I tried many hours today on this and it really impressed me. Here are some results Hallo generated.
https://github.com/fudan-generative…
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I couldn't find any mention of [Shape Keys](https://docs.blender.org/manual/en/4.2/animation/shape_keys/index.html) (or Blend Shapes) in the docs so I propose the addition of support it in EZEngine. T…