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Right now to take advantage of the `position: fixed` strategy used by `floating-ui`, users must use `autoAlign`, which includes collision detection.
In theory these two could be separated, allowin…
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The BehaviorRobot behaves differently from the Tiago robot: Tiago keeps the real base link at the origin, but the BehaviorRobot moves it. We should unify. We should also get rid of the BRPart system a…
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### Summary
The logic we have in here:
https://github.com/mui/base-ui/blob/890b49ec51cfd966e61d8da1156ad14e50d32385/packages/mui-base/src/utils/useId.ts#L4
made sense in the context of moving…
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If there's a way someone can fix the immersion breaking base parts floating everywhere, or add a option to delete them maybe through the admin camera, it would be appreciated.
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### Steps to reproduce
Steps:
1. Open https://master--base-ui.netlify.app/components/react-dialog/
2. Start typing into the input. Start a composite word. Press Escape to cancel it.
### Curren…
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Whenever a vehicle falls off a ledge, object or flies off a ramp, once landed floats (floating height is based off of fall height so small falls are not noticeable but big falls are extremely noticeab…
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### Summary
I'm opening this issue for the future, after we see product market fit. I don't think that we should care too much about this now.
But after, it seems that we have an opportunity to …
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I hope DS team does not mind some comments on measurement methods in DSView's logic analyzer GUI.
1. Floating measurement
The floating measurement is useful, but if I switch is off (clear tick …
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```julia-repl
julia> π^Int(-1)
ERROR: DomainError with -1:
Cannot raise an integer x to a negative power -1.
Convert input to float.
Stacktrace:
[1] throw_domerr_powbysq(::Float64, p::Int64)
…
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Exact same issue as Issue #27 but for the floating window.
Changing game screen size messes up the position of the floating window.
Using v2.2.4.1