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Hello,
I'm playing the game using two Xbox 360 controllers.
- In single player force-feedback is working as expected on the controller I'm using (`/dev/input/js0`).
- In split screen mode only on…
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first need to find out how to properly use the actuators outside compatibility mode (which just gives access to using them both with static fixed frequencies)
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Dill doesn't currently have a concept of force feedback, this issue tracks implementing that. I'm prototyping it in my fork now, and will send pull requests your way when I have something.
In the m…
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New issues running forcing feedback POD. Changed enddate to 198401 to get rid of another error with 198012.
New catalog with standard_name fixed is here at GFDL /home/a1r/github/noaa-gfdl/catalogs/…
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So I just found this out, but Xidi doesn't fully support different vibration strengths properly. Vibration is always intense regardless of vibration requested by the game or the setting in the options…
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I've been setting up multiple racing games for a racing cabinet. I noticed sometimes forcefeedback stopped working after playing certain games, then launching other games. After trying a bunch of scen…
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Any chances of adding force feedback.?
I've been battling through HID descriptors for days now.
```
Original issue reported on code.google.com by `amrit.it...@gmail.com` on 30 Jun 2014 at 7:38
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Not an expert on how this all works, but would like to see if Force Feedback is possible for Naomi 2. The data is coming from the MIDI out (CN9 on the Daughter Board).
Currently, there’s an open so…
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### Describe the project you are working on
I'm start to project game where you travel in Pernambuco's countryside.
I already write godot flavor with force feedback. It work on windows and linux…
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USB force feedback can be successfully implemented on stm32f103c8t6 mcu or the 128KB version is it possible to implement force feedback or do you need the stm32f4xx mcu which is usually used?
thanks